• HParker@programming.dev
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      1 day ago

      I would be sad for the good artist and developers at bungie to loose their jobs. Hopefully they are more careful and the artist ends up happy with the result of their talks.

        • HParker@programming.dev
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          2 hours ago

          Yeah, i do hope it hurts their reputation and game sales. I think we 99% agree. Hopefully this results in better games without ethical lapses in the future.

  • fuzzywombat@lemmy.world
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    2 days ago

    This is fourth time a confirmed plagiarism occurred at Bungie in recent years. There is also an ongoing lawsuit over accusation of Red War story theft. This isn’t some lone rogue employee issue. It’s a company culture issue originating from the top. I think Sony needs to step in and clean house to address the systemic problem.

  • reksas@sopuli.xyz
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    2 days ago

    If i do crime and get caught or admit it, I still have to face the law about it. Does bungie?

  • glitchdx@lemmy.world
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    2 days ago

    Nobody has been able to explain to me how this new game has fucking anything to do with Marathon.

    • RightHandOfIkaros@lemmy.world
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      1 day ago

      Its attached to the name because:

      1. No creatives at Bungie can come up with an original idea apparently

      2. Bungie believes the name alone will carry it (it wont)

      • funkless_eck@sh.itjust.works
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        2 days ago

        I did. Luckily there were points where it was shit enough to be able to leave without looking back.

        I beat The Black Heart, Atheon, Crota, Oryx, Siva, Xol, Ghaul, Calus, Riven, Nezerac, Savathun, and The Witness, plus AlakHul, Atraks, Sepiks, Taniks, the Forsaken Baron, a bunch of Vex Gatelords and Overminds… I rediscovered 3 Dark Subclasses plus a fourth Light one and then merged them, I became an Iron Lord, a Dregden and went to Osiris’ Lighthouse in D1 and D2, healed the Traveller (twice), I witnessed my own funeral in the Corridors of Time, bringing back Saint 14, I saved and killed Rasputin and Prince/Crow, became Taken and beat Sword Logic, Vex Simulations, and Nightmares themselves: including the real world that’s four entire realities I conquered and I communed with The Long Boi In The Soup. I saw the whole story through. Anything that happens now is of lesser concern, so I can leave.

        For me the big mistake started with the Dreaming City: when the world first raid changed the game for other players- I wasn’t the main character any more and canonically all the raids and boss fights after that were done by other players, and mine (canonically even!) just fantasized about it pretending I was there. Even in the very last fight against the Witness, canonically, I was just one of hundreds of thousands in a faceless army that defeated it together.

    • RightHandOfIkaros@lemmy.world
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      1 day ago

      And then they made Myth II, which they had to recall (that almost bankrupted their company) because trying to uninstall it could delete your system folder and brick your PC.

      At least with Myth II, Bungie actually made the right call and did the right thing.

  • spizzat2@lemm.ee
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    3 days ago

    I can’t see the company name without thinking about this scene from Red VS Blue

    Tucker: “Bungle…”

    Church: “That’s an i, you idiot!”

    Tucker: “Oh, right! Bingle…”

    Church: “BUNGIE!”

    It does often seem that Tucker had it right the first time.

    • Chozo@fedia.io
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      3 days ago

      The art director followed Antireal on Twitter.

      If not for this, I would’ve chalked this up to the designs being abstract enough that it’d be feasible for two separate artists to have come up with them independently. The fact that he was following the artist is a bit damning.

      It’s a shame, because he’s a fantastic artist, himself, but this is definitely going to soil his reputation, and probably calls into question some of his earlier pieces, as well.

      • Railcar8095@lemm.ee
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        3 days ago

        designs being abstract enough

        They copied the text and the name of a made up company. That’s so blatant I can’t believe nobody just asked “wait, is that on our lore or something?”

        • Echo Dot@feddit.uk
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          2 days ago

          That’s what I don’t get. Presumably there is some lore behind this game (unless they really are that lazy) so why don’t they just use one of the companies that they definitely have for the game

      • Nikls94@lemmy.world
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        3 days ago

        They could just market it as “with Art by Antireal” and give him the commission and fame he deserves…

      • mriswith@lemmy.world
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        3 days ago

        They copy-pasted text and personal logo.

        If you think that’s “abstract enough”, I’m guessing you’re either a plagiarist or an “AI artist”. Or do you want to admit that you didn’t really look at the comparison images?

        • Chozo@fedia.io
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          3 days ago

          Or do you want to admit that you didn’t really look at the comparison images?

          You’re already like five comments deep into an argument that hasn’t even happened yet, calm down.

  • Domi@lemmy.secnd.me
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    3 days ago

    TIL that Bungie is releasing a new game.

    Although judging by this news and the first sentence on their Steam page being “…Bungie’s team-based extraction shooter.”, maybe it’s a good thing I can’t play their games.

    • carlossurf@lemmy.ca
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      2 days ago

      Im so tried of all these multiplayer games, make a goddamn single player campaign, fuck it add in splitscreen or the ability to play the campaign with friends if you have too

    • Master167@lemmy.world
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      3 days ago

      “Bungie is making a new game based on Marathon”

      Great, I’m in.

      “It’s a multi-player extraction shooter”

      Nope, I’m out. This smells like a “Prey” situation.

      • slaneesh_is_right@lemmy.org
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        2 days ago

        I watched people play the game and was wondering what the hype was all about. The game looked so dull and boring. The outside of the map looled like a game made by a single dev for his indie game. Only yesterday i watched the short film and was loke: oooooooh, i get it, because they lie.

  • Grizzlyboy@lemm.ee
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    3 days ago

    They’re doing it again! Bungie has fallen far, completely incompetent management.

    • RightHandOfIkaros@lemmy.world
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      2 days ago

      Is it only the management though? You mean to tell me absolutely none of the artists knew about this, or that literally ONLY ONE “ex-employee” artist knew this was going on among the art team? Do Bungie only have one artist making art assets for textures across various objects, as well as assets they use on their website and in their trailers?

      “Ex-employee” is a scapegoat, but I guarantee you there was more than one artist, entirely unrelated to management, that knew this was going on and will happily blame the scapegoat to absolve themselves of their involvement.

      • XnxCuX@lemmy.world
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        2 days ago

        Is it far fetched to say their art team could be large, but also underpaid and ignored it so the work was done? Not right but sums up my work experience in an entirely unrelated and uncreative field.

        Really just devil’s advocate, im curious for any corporate artist opinion

    • A_Union_of_Kobolds@lemmy.world
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      3 days ago

      It’s such a damn shame, too. Destiny 2 was some of the most fun I’ve had in gaming over the last decade. Absolutely jaw-dropping environments at times, clever encounter designs, the gunplay, so many things to love. And I have no doubt Marathon will be a hell of a thing from what I’ve seen. These people can design a game.

      But GODDAMN stop stealing art from people. Upper management has got to be atrocious with all the bullshit they’ve pulled over the years. And you know that bullshit starts at C-suite and rolls downhill.

      Just a damn shame.

      • Echo Dot@feddit.uk
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        2 days ago

        It’s surprising how few people at the top you need to change in order to change a company culture. One of the companies that I regularly work with has gone from being a nightmare because we could never get information out of them, to a nightmare because of how whiny and demanding they’ve become. That was the result of the CEO changing, that’s it one person and it results in a totally different corporate personality.

  • ABetterTomorrow@lemm.ee
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    3 days ago

    When you have money and power then get caught doing something, ask for forgiveness and create a awful situation to pay the artist less and throw in that small tiny hint of “no more money later, no royalties, we own everything and you get small check….byeeeeeee” (aka the middle finger)

  • Eggyhead@lemmings.world
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    3 days ago

    NGL, it seems really practical that it was intended to be placeholder concept art that someone forgot to go in and replace.

    That said, this artist they took so much inspiration from definitely deserves a place in the game’s credits at this point. Whether they actually use his art in game or not.

    • brsrklf@jlai.lu
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      3 days ago

      Placeholder doesn’t need to be anything more than basic featureless textures on cubes, and you should own them completely. If you made your placeholder to look like it fits, you’re asking for it to be forgotten and left in place. Which might not be too bad if it’s finally not too out of place and it’s yours.

      Especially in a professional studio, they should know better than using stuff they just “found” as placeholder. To me it’s either terrible incompetence… or worse, they thought nobody would care anyway.

      • odelik@lemmy.today
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        2 days ago

        This is incompetence.

        I’ve been in and out of games for my entire career. Every place I’ve been has had strict policies on outside art assets. I’ve even seen every new art asset to require a monthly license review to prevent any chance of outside art having slipped in somehow, including any usage of Blender’s example model Suzanne.

        • brsrklf@jlai.lu
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          2 days ago

          This certainly sounds the right way to do this.

          But I really wonder about the stuff at bungie being “just” incompetence, because their defence is “weren’t aware of this, just used assets left by a former Bungie employee that’s not here anymore”… And yet the art director had been following the plagiarized artist on twitter this whole time.

          And they have an history of “just taking” when they think they can get away with it, as they’ve done with fanart. So, shitty studio culture sounds a definite possibility at that point.

      • Eggyhead@lemmings.world
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        3 days ago

        Didn’t they get caught doing this with destiny as well? It makes me wonder if it’s a studio culture thing. You’re 200% right in what they should be doing, but I still am inclined to think this is more likely an incompetence thing than malice.

        • BossDj@lemm.ee
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          2 days ago

          The fact they keep doing it leads me to believe we’re missing several instances where they’ve gotten away with it

      • BreakerSwitch@lemm.ee
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        2 days ago

        I will say, placeholder SHOULD be more than basic featureless textures on cubes so it can’t make it to a playtest without knowing about it. You know, like this. Placeholder kittens are always distinct, in my book. Plus if something subtly gets through, players will think it’s a hilarious easter egg

        • Echo Dot@feddit.uk
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          2 days ago

          Placeholder art should go in the place folder art folder. Then just before release you delete the placeholder folder.

          • BreakerSwitch@lemm.ee
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            2 days ago

            Not JUST before release, that’s how you get entirely missing textures, but you’re not wrong.