Kodi/LibreELEC is able to do all of it, but IMO it’s not a good experience for browsing YouTube
You can do the browsing on your phone and then share the link with your media center through Kore/Yatse and it will play it automatically.
Kodi/LibreELEC is able to do all of it, but IMO it’s not a good experience for browsing YouTube
You can do the browsing on your phone and then share the link with your media center through Kore/Yatse and it will play it automatically.
SMB works on all operating systems, my server runs on Linux and Kodi also runs on Linux. (NFS is also supported)
Do you use the plugin mode (access via HTTP) or the direct mode (access directly via SMB)?
Music libraries are a mess in plugin mode.
Still not the best UI in the world but it’s the only Jellyfin player I found that can do seamless refresh rate switching, HDR playback, audio passthrough and has no issues with high bitrate 4k60 hardware decoding.
Kodi with the Jellyfin plugin also works really well. With LibreELEC or CoreELEC it can also be installed as a locked down kiosk client.
I played a few hours on PC yesterday and if somebody is saying it looks worse than the PS4 version I’m questioning their sanity.
On the other hand, raytracing, HDR and frame generation are all completely broken and it is a disgrace to charge 70 bucks for a remake of a 9 year old game and not even do basic QA on their PC port. You also need a PSN account to play your singleplayer game.
I was not able to get HDR working in Flatpak, neither through Wine Wayland nor through gamescope.
So if you manage to do it let me know. :D
gamescope is a mess inside of Flatpak as of right now. Some issue with using Proton inside of gamescope inside of Flatpak.
I played Alan Wake 2 using the native Heroic version and native gamescope.
The gamescope version still needs to be pretty recent. After starting the game make sure its brightness does not change when you play with the SDR intensity slider. If it does, it’s not using HDR.
Also, Alan Wake is a pretty bleak looking game in general so you might want to pop some flares to bring some color for testing.
In Sound Mind (same developer) is fantastic by the way.
The common Logitech steering wheels should work if you have the steam-devices package installed on your system. Alternatively you can get the necessary udev rules from the oversteer repo: https://github.com/berarma/oversteer/tree/master/data/udev
(oversteer is also pretty handy)
I’m on holiday right now but I can get back to you on how to get Assetto Corsa with Content Manager to work.
Do you mean for downloading or for streaming? I use the normal Tidal app which already does the highest quality. Not the best app in the world but it does the job and I mostly listen to downloaded music anyway.
I know you said no service change but I use this Tidal client which works really well and goes up to 24-bit 192 kHz: https://github.com/Mastermindzh/tidal-hifi
I also download FLACs from Tidal, Deezer or Qobuz. You can find downloaders for them very easily.
I have exactly the setup you described, a Raspberry Pi with an 8 TB SSD parked at a friend of mine. It connects to my network via Wireguard automatically and just sits there until one of my hosts running Duplicati starts to sync the encrypted backups to it.
Has been running for 2 years now with no issues.
I would argue that even restricting sales to your own store is anti-competitive tying. You’re avoiding competing on the merits of a store using exclusive licensing of a creative work.
A creative work which you made yourself, which you can sell wherever you want.
Should you sell it everywhere so as many people can play it as possible? Sure. Do you have to? No.
Again, not a fan of the tactic, but they are trying to break an entrenched monopoly with a ton of network effects which is near impossible.
Let’s reverse the roles for a second: EGS is the big player and Steam is just getting started. EGS suddenly starts paying all publishers to only publish on their platform. Does that sound like competition to you? You don’t break a monopoly by using tools used by monopolies.
Their launcher is perfectly fine.
Fine? Yes. It does the bare minimum of being able to buy a game and start it. Does it do everything I expect a modern game launcher to do after existing for almost 6 years? Nope.
But they are. They’re not losing that much money, even with a tiny portion of market share. Valve having far more market share means they should be able to do it for an even smaller percentage than what epic is using, especially since Valve has 21 years of infrastructure to lean on.
They are “not losing much money” while providing a fraction of the services Steam does. They say 30% is too much, we can do it in 12% and yet they severely lack in social features, have no modding support, no VR support, no in-home streaming, no Remote Play Together, no Big Picture, no Family Sharing, a barely functioning Steamworks alternative, no Steam Deck support, no Linux support and absolutely zero open source contributions. That’s just the obvious stuff I can think of right now, every single menu you open in Steam you find a barebones menu in the EGS.
They don’t even need 21 years of infrastructure for most of these, they just need to fund development of it. Which they seem to be unwilling to do so.
I’m not saying you should, I’m saying it doesn’t make them villains or a bad company.
But it does, paying third parties to not publish on your competitors platform is the oldest anti-competitive behaviour in the book.
It would have been completely fine if they started out with actually funding development of new games and only releasing them on their store.
I would have even given them some slack for their bad launcher since they were new to this.
Instead we are here, almost 6 years later. Their launcher is still trash, their exclusive deals were a complete money sink, EGS is still not profitable, they burned all bridges to Valve and are not one step closer to their claim that 30% is too much and they can do it with 8% 12%.
They should have spent those millions to fund development of a store that can actually compete with the competition and studios that produce games, which they then can sell on their own platform.
Instead they snatched up every new release on the way to Steam while still not being able to provide the basic necessities of a modern PC store front.
So why should I bother purchasing something from them? They have nothing to offer and actively make it harder for me to play games through their store with their anti-Steam Deck stance.
Great to see that Epic didn’t snatch that one up.
I love Remedy and their games but their publisher choice is always atrocious.
Not saying what they are doing is right, but Github issues are not a forum.
There’s a dozen people in there adding absolutely nothing to the issue, I would have locked it as well.