I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

  • I Cast Fist@programming.dev
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    3 months ago

    Street Fighter 2 popularized and pretty much set to stone what a tournament fighter game should be. Mortal Kombat came first, but its single-player progression was this weird “tower” with some gimmick fights thrown in, like you vs 2.

    Thinking about it, I’d say Mortal Kombat popularized the “REALLY fucking cheap sub boss/final boss” that many other fighting games have (looking at you, SNK) - I mean, good luck getting close to Goro in the first place.

    I wonder which korean mmo could be considered as the one that de facto popularized pay-to-win as an integral mechanic.

    Diablo hands down popularized not only the action RPG genre, but also having enemies as loot mystery boxes. One lucky kill and you could get your hands on a really great piece of equipment. The amount of clones speaks for itself.

    I think Gran Turismo popularized the “carreer mode” of racing games.

      • I Cast Fist@programming.dev
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        3 months ago

        He was a cheap motherfucker, but nowhere as much as Goro, who had unblockable moves and could interrupt your hits and combos

        • tigeruppercut@lemmy.zip
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          3 months ago

          Yeah Goro was probably cheaper overall, but the CPU in general in SF had unblockable moves and invincibility that they used to interrupt your attack. Of course, input reading goes on in a lot of games and MKI was I’m sure no exception (found this MKII video about it). I think it just got ramped up even more for M Bison, so he ended up being pretty comparable to the MK bosses as well.

    • Sylvartas@lemmy.world
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      3 months ago

      Dude, I have not played mortal kombat in ages but I still seethe at the mere mention of Goro