

Hm, what else would I need to have a fully functioning switch? Just a screen?
Just your typical internet guy with questionable humor
Hm, what else would I need to have a fully functioning switch? Just a screen?
Easy to say, not so much to convince kids. Keep in mind they want to play Roblox mainly for 2 reasons:
That’s the biggest fight, no matter how good some other game you make them play actually is, they will feel attracted to Roblox because of social pressure. If you want to see a similar effect among adults, look at football (either normal or murican) and EA’s digital offerings
Happens often with GitHub projects as well. It’s that or “it expands on the capabilities of BLARG by making it easier to use” - doesn’t explain the changes
But how does controlling the karts feel there? Last I tried STK (~2017), the controls felt floaty as fuck, like there was no gravity or friction between karts and the ground
I miss FilePlanet. That’s where I got my first Morrowind mods many years ago
At least GameBanana still exists, though there aren’t as many uploads there as Nexus. Still good that there’s an alternative
While I enjoy some logistics management, I’d never punish myself with that in Starfield. Most gear upgrades aren’t worth it and you can’t even craft your own weapons or suits. This isn’t Fallout where advanced machinery can be considered “lost tech” ffs
To me it was the 2014 Thief. I never had any proper experience with the previous games of the series, only tried Thief 3 back when my PC could barely run it, so the low fps made me give up. My short time with new Thief wasn’t bad, though I didn’t finish the game as it was on my xbox1 and I never really sat down to play anything to completion on it. Online it’s all “Thief is shit, it’s a shit game” etc. Maybe I didn’t get to the shit part, I completed maybe 4 missions?, but while it wasn’t amazing, it felt like a decent stealth game and had me more interested in continuing than Styx Master of Shadows
Yeah, I’ll just buy a 3rd party joycon if it’s supposed to drift anyway, at least they last a bit longer and cost much less
It’s interesting that Too Human began development as a PSX game, back in the late 90s. Quite a bit of development hell to go through
Eh, debatable. I’ve played it for roughly 2 years (2004-6) on private servers and even then I knew it wasn’t “the best” or “incredible” by any means, but it was light years ahead of Tibia (which was my first taste of MMORPGs, back when the starter island was a mess with too many players and not enough rats in the sewers for people to kill and level up) in every regard. Even with higher rates and an incredible teenage patience for braindead repetition, the grind got old really damn fast, not to mention that the game penalized fucking around (no stat resets, only on the 99 rebirth) and fucking up (1% xp penalty on death hit harder and harder the higher your level).
Played for a long time on EuphRO server (3x/3x/2x), my highest level character was 75 or something close to that. I think I gave up playing altogether around the time I got a super novice to level 50 on a different, higher rate server
The first space exploration game without space or exploration
Sounds like the Onslaught mode of UT2004 and 3, though more strategic, especially with the classes
I personally dislike the skills from equipment because, compared to FFT, it creates an artificial, story-gated wall on character progression (you can’t get the most powerful magic because you can’t get the equipment, because it only unlocks later during the story)
As for the judges, I don’t think they add enough to game to make combat more interesting
I really hope square doesn’t fuck up the remaster like they did with the PSP and Android versions, both shipped with a stupid bug that caused a huge slowdown on every magic-like animation.
A literal “on-rails” experience
The game became that shitshow because Warner Bros execs got pissed that a “no-name” yuropeean company got the rights to make a licensed Superman game (because they were the only company that bothered to bid), so they did a lot of time-wasting requests to the developers.
https://www.retrojunk.com/a/C1CKNP9rjC/the-story-behind-superman-64
I really enjoyed 3 more than 2, despite never quite getting the hang of doing hook-gliding combos. Flying a heli with missiles in 2 was the game’s “I win” button, dodging AA missiles was pretty trivial, 3 doesn’t have anything as OP
How does U2 compare to UT2003/4 in multiplayer?
I personally judge that game as plain bad with decent shooting and ok loot. The main story, and the game universe in general, are memorable for how stupidly thought out they are, even for the low standards of Bethesda post Oblivion. The citizens and assorted non-hostile npcs feel less alive than the people you run over in GTA games. They also managed to take the fun basebuilding of Fallout 4 and make it bad AND pointless - very little customization and freedom of certain objects’ placements, plus you’re better off just buying resources from vendors.
The solution is legislation, as without that, we can’t expect companies to decide to release either the executables or source code for running the servers, other than a handful looking to get some attention and goodwill.