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Joined 11 months ago
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Cake day: August 20th, 2023

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  • I ran across a metroidvania called Feudal Alloy set in a medieval world where you and all the enemies are low-tech robots with fish bowls as heads. There’s an interesting mechanic where swinging your sword generates heat and if you’re overheated you can’t attack temporarily. You can upgrade different parts of your body to fit the situation or your play style (more armor/damage/health, slower overheat, faster cooldown, etc), and the art is nice.

    Felt like a lucky find for me because I just found out about it last week from an old vid on one of the yt gaming channels I follow (Let’s Game It Out if anyone likes watching a dude try to break games by essentially QA testing the hell out of them), and when I checked the steam sale this week it came up for under 2 bucks.


  • I finally got tired of Melvor after like a year and the first DLC. I guess I could see myself going back and doing the 2nd one at some point but my interest hasn’t been there since I put it down some time last year.

    Even before that though I think that township thing was a huge misstep. I’m all for trying some new stuff as a dev and not everyone’s going to be happy but cramming some weird town management sim into the incremental rpg genre never really made much sense to me.


  • It should be theoretically in a company’s long term financial interest to keep customers at least reasonably happy, but the infinite growth mindset is such a cancer that you can see it tearing apart any number of old established brands these days (cough Boeing, eg).

    Looks like GabeN decided that going to sleep each night on piles of billions of dollars was enough and he didn’t need to supplement his pillows with the customers’ nickels and dimes as well. Feels like that shouldn’t be such a strange mindset, but apparently it’s rare enough to stand out.