For me, it’s Factorio.

a game in which you build and maintain factories.

It even has Wayland support!

(Version 1.1.77» Fri Mar 03, 2023 3:44 pm)

Graphics

  • Added support for Wayland on Linux. To enable it, set SDL_VIDEODRIVER=wayland in your environment. (thanks to raiguard)

What’s yours?

EDIT: Great Linux ports* not like some forced ports that barely work or don’t.

      • 9bananas@lemmy.world
        link
        fedilink
        arrow-up
        5
        ·
        9 days ago

        the DLC are pricey, but they’re also proper, old school expansions adding lots of content that actually enhances the game.

        it’s perfectly playable without the DLC, and there’s a LOT of DLC-sized mods on the workshop!

        kind of a fundamental problem with modern DLC: they generally don’t get cheaper over time (remember when that was an actual thing? not just sales, but actually lower prices for older games?).

        if you keep up with the releases it’s super okay at about 20/25€ once a year, maybe twice, bur if you’re late to the party it’s a whole lot of cash all at once!

        exactly why paradox introduced a subscription for Stellaris’ DLCs at 10€/month… honestly kinda worth it, if you know you’re just gonna play for a while and then move on…still wish stuff would just get cheaper at some point again…

        • Psyhackological@lemmy.mlOP
          link
          fedilink
          arrow-up
          2
          ·
          8 days ago

          So it’s a biiiig rabbit hole, then.

          Well, Factorio price policy says that they will never have a discount for their game. Full price only so you’re committed.

          it’s super okay at about 20/25€ once a year, maybe twice, bur if you’re late to the party it’s a whole lot of cash all at once!

          Yeah, exactly.

          exactly why paradox introduced a subscription for Stellaris’ DLCs at 10€/month

          I didn’t even know there was such a thing. Sucks, though.

    • Avatar_of_Self@lemmy.world
      link
      fedilink
      English
      arrow-up
      11
      ·
      9 days ago

      It is also DRM free on Steam. You can copy the rimworld folder to a PC that’s never had Steam on it and play it as an example.

      You can also do that to sort of save a snapshot in time of Rimworld when they are releasing a new version that will likely break mods for a long time/sometimes forever.

      • apotheotic(she/they)@beehaw.org
        link
        fedilink
        English
        arrow-up
        4
        ·
        10 days ago

        I think that farewell and the c-sides are some of the most enjoyable, challenging, and rewarding gaming experiences I’ve ever had. Keep it up!

        • Psyhackological@lemmy.mlOP
          link
          fedilink
          arrow-up
          2
          ·
          8 days ago

          This game always amazes me with “fuck, no I cannot do that”, but after trial and error I get better, and I know I overcome my skill issues.

            • Psyhackological@lemmy.mlOP
              link
              fedilink
              arrow-up
              1
              ·
              8 days ago

              Yeah, but the default keyboard controls suck. And I think there is somewhere in the game “every time you fall and die - it’s a progress” or something like this.

              • apotheotic(she/they)@beehaw.org
                link
                fedilink
                English
                arrow-up
                1
                ·
                8 days ago

                I can imagine the keyboard controls sucking.

                And yeah, those messages are exactly the thing that makes the vibe so cozy. You’re failing again and again and the game keeps encouraging you, believing in you.

    • Father_Redbeard@lemmy.ml
      link
      fedilink
      arrow-up
      4
      ·
      10 days ago

      I did not know that. Might have to double dip. I have it on switch, but encouraging Linux game ports with my wallet seems worthwhile. Plus it wouldn’t be the first time I bought a second copy of a game…

      • Psyhackological@lemmy.mlOP
        link
        fedilink
        arrow-up
        6
        ·
        10 days ago

        I had many copies of the same game now on Steam when I committed 2 years ago for Linux gaming. I preferred GOG back then, but with Proton and much friendliness of Valve, I prefer Steam now.

  • Liome@pawb.social
    link
    fedilink
    English
    arrow-up
    26
    ·
    10 days ago

    Minecraft, Stellaris, and Valheim were already mentioned so I’m gonna add Neverwinter Nights.

  • Rez@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    26
    arrow-down
    1
    ·
    10 days ago

    I was going to say Factorio as well! :D Hollow Knight has a native port and is a fantastic game, but my favorite games are ones like OpenMW or DevilutionX where the entire engine is remade from the ground up and open-source

  • IsoSpandy@lemm.ee
    link
    fedilink
    arrow-up
    19
    ·
    9 days ago

    Factorio is so amazing on linux. Like the devas actually care about Linux. They care so much that went on to shit on Gnome for no client side decorations. Absolute legends. Wish more studios wer like them.

    • Klajan@lemmy.zip
      link
      fedilink
      arrow-up
      16
      ·
      9 days ago

      In fact Linux is the superior version of Factorio, since you get to have asynchronous saves that don’t pause the game

        • Psyhackological@lemmy.mlOP
          link
          fedilink
          arrow-up
          12
          ·
          9 days ago

          One of the reasons why the native Linux version is better than Proton.

          Asynchronous saving

          Many of you might not be aware that Factorio has support for saving your game in the background, without freezing while it does so. This feature is tucked away in the hidden settings and only works on macOS and Linux. This is one great example of taking advantage of a platform’s features to benefit the game, which would not be available to us if we simply went through Proton.

          Asynchronous saving works by using the fork syscall to essentially duplicate the game. The primary instance - the one you interact with - continues playing, but the newly forked child runs the saving process then exits on completion. I have used it for many years and have never had issues, but the setting remains hidden because there are a few unsolved problems with it and it requires a significant amount of RAM to work.

          I would love to promote this feature away from its hidden status in 2.0. If you are playing on Linux or macOS, please enable asynchronous saving (ctrl+alt+click Settings -> “The rest” -> non-blocking-saving) and report any issues you find. I am particularly interested in reproducing a seemingly random freeze that occurs at the end of the process. Thank you in advance!

    • Psyhackological@lemmy.mlOP
      link
      fedilink
      arrow-up
      8
      ·
      9 days ago

      You need to set up CI for the new platform, expand your build system to support the new compiler(s) and architecture(s), and have at least one person on the team that cares enough about the platform to actively maintain it. https://factorio.com/blog/post/fff-408

      And yeah, exactly. Their game seems like their life mission, and I don’t blame them. The game is spectacular.

  • WFH@lemm.ee
    link
    fedilink
    English
    arrow-up
    18
    ·
    10 days ago

    BallisticNG. Incredible WipEout homage, Linux native, VR compatible, runs locked at 60fps on Deck. Fun tracks, cool ships, nice lore. Physics and mechanics are by default more geared towards classic PSX games (1, 2097, 3), with “modern” physics and mechanics (Pure/Pulse/HD with absorb, barrel roll etc.) getting an overhaul in the next version.

    • Psyhackological@lemmy.mlOP
      link
      fedilink
      arrow-up
      1
      ·
      8 days ago

      Doom

      Which one because I don’t think this Doom you meant?

      OpenRCT2

      I tried it to work on Linux but no luck so far. :c

      and Unreal Tournament

      I see 2nd mention of this game. Could you link it with the Linux native port?

      • ElectricMachman@lemmy.sdf.org
        link
        fedilink
        English
        arrow-up
        2
        ·
        8 days ago

        Nope, I meant this Doom, whose original source code is here on GitHub.

        I’m surprised you’ve not got OpenRCT2 to work - I’m fairly sure it’s in most default repos.

        You do need to have a full copy of RollerCoaster Tycoon 2 as it uses data / assets from the original game.

        I would happily link you to Unreal Tournament, but it’s no longer for sale anywhere as far as I’m aware.

  • herrcaptain@lemmy.ca
    link
    fedilink
    arrow-up
    16
    ·
    10 days ago

    I guess I have to say Stellaris because it’s my favorite game in general. It also runs as good or better under the native Linux version than it ever did on Windows, so points there.

      • Kory@lemmy.ml
        link
        fedilink
        arrow-up
        3
        ·
        10 days ago

        Highly recommend. I have finished so many worlds with and without mods and I still return to it once in a while.

          • Kory@lemmy.ml
            link
            fedilink
            arrow-up
            1
            ·
            9 days ago

            😂 Well, at the beginning I was a bit lost and a friend played with me for like half an hour and then I knew the basics. After that you look things up that you want to know more about, but it’s not necessary to have the wiki open all the time. The game actually has a quite clear progression and hints on first playthrough.