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Cake day: June 12th, 2023

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  • Vik@lemmy.worldtoGames@lemmy.worldDoom the dark ages...
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    2 months ago

    2016 had the perfect balance between story and gameplay to me, in that the player character expressed flagrant disregard for any narrative elements. This was doom 1 af.

    Just keep moving and turn the bad guys into chunks. Need nothing more.

    I fucking hated the loop in eternal. I get that the developers wanted you to play in a specific way, they partially achieved this through arbitrary mechanics like ammo scarcity. I can appreciate that it’s a good game, but I didn’t get on with it.

    The art style went full Hollywood horror, and the exposition was kinda dialed up to eleven by contrast to its direct predecessor. Very much disliked that you couldn’t crouch (definitely more of a me issue, though I think sliding is a missed opportunity in Eternal’s movement repertoire).

    2016’s PvP was imperfect but still fun and much appreciated. Snapmap was super underrated and has many sick community made levels.

    The later games are a phenomenal technical showcase; the absolute posterchild for the Vulkan gfx API, but it’s not very ‘doom’ in spirit to me any more



  • I feel that, I just wanted to set your expectations. I prefer and will continue to use CalyxOS but I have no expectation that they will deliver the same level of protections/mitigations at the OS side as Graphene given their project scope is different.

    CalyxOS aims for a private, yet simple (attainable) Android experience, and I align more closely with their ideology on having a FOSS replacement for Google Play Services in MicroG.

    I suppose one thing you could levarage is work profiles on Calyx to “jail” apps you do not trust, though I’m not sure that meaningfully builds upon Android 15s own application sandboxing.

    Perhaps as a long term goal you could look into making a custom fork of CalyxOS for your device and incorporating parts of Graphene’s hardening but this will be a lot of work.









  • Huh interesting. Are these displays all the exact same model?

    There’s a relatively new feature in the amd gfx display abstraction layer called freesync power optimisation. This feature leverages panel VRR to help mclk idle low at the desktop. This was introduced for single display use with RDNA 2, and expanded to dual display along with RDNA3s MALL advancements. I’m not sure if this is expanded further with RDNA 4 but I can try to find out.


  • This isn’t true for Vega 10 and 20 due to their use of HBM2. In general what you’re describing is a comparative weakness of GDDR as a technology. I don’t think there’s anything to suggest there’s an inherent issue with idle power on older gen asics at >60 Hz save from the typical limitations with VBI compatibility in an array of panels or display bandwidth thresholds. In the case of VBI compact issues, modifying EDIDs can indeed help.