Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

  • 27 Posts
  • 913 Comments
Joined 1 year ago
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Cake day: June 13th, 2023

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  • You might just need to reduce choice anxiety.

    Once my library got really big, I would find time to game, but then waste it on figuring how exactly I want to spend the time. End up on youtube or something and not actually get into a game at all.

    The solution was to keep just a few games favorited, and forget the rest existed.

    When I’m done with a game, it gets unfavorited. When I buy a new game it gets favorited.

    If the list gets too short, I might do some spelunking in my library to favorite something from my backlog.

    This way, each time I sit down to game, I have a very short list of stuff to start or continue that I might actually manage to pick from.


  • What the others said.

    Maybe you need to take a break from games and indulge in some other, or new, hobby.

    I like audiobooks, electric skateboards, cycling, manga… And more.

    You could also expand the kinds of games you play. I keep trying new genres and if one gets boring I try something else.

    Don’t force yourself if you aren’t having fun. That’s a quick way to really ruin something you like.

    I’ve gone through several episodes of feeling like there’s nothing I want to play… But, if I keep giving things a chance, and make sure not to burn myself out by trying to find something too hard, or forcing myself to play something because it “supposed” to be fun, even when right then it isnt, something eventually gets me hooked right back in.

    Most recently that has been Deadlock. I can’t get enough of it and the feeling is the best.


  • For the mouse, I recommend G305. It’s wireless, but it lasts a truly stupid amount of time on a single AA. Just keep a spare in your bag and you will literally never have to think about charging it.

    It has a fantastic sensor, and doesn’t break the bank. As long as the shape fits you, it should be good.

    For keyboards, look for “tenkeyless” or even smaller. Tenkeyless can come with full size keys, while being smaller by dropping the numpad. Even smaller keyboards might drop the columns of keys with the arrow keys and home/end/page keys, the function row, or even the number row. Somewhere along the spectrum you should get down to something that’s about the size of a SteamDeck, or smaller, without making the keys you’ll actually use while gaming, smaller.

    If you want to save on thickness and weight, consider LP switches. Low profile mechanical keyboards have become more available. These’ll be thinner and have shorter travel, but without going as flat as most laptops. They can be really nice, while also being way more portable than boards with full-height key switches.

    I like them myself just for the ergonomics. A keyboard that lays flatter on my desk means less bending upwards and then back down in my hands and fingers when using it.

    I use a G915 TKL, but that may still be a tad big next to the Deck. (And expensive)

    Edit: I remember hearing good things about keychron. I don’t have personal experience so do some research, but that K3 and this K7 seem potentially ideal. They also have a bunch of other models.











  • That pedestal being, that they keep making games that are just plain good, despite at the same time being involved with shit industry practices by working with Microsoft and Epic?

    I think that particular pedestal is pretty fucking deserved. And one that looks their faults in the eyes.

    They keep making good stuff, while marred by the bullshit that allows them to fund the studio.

    Why do you think I’m specifically excited for them to finally do something fully self-published, so they can make something I can enjoy with no fucking strings attached?






  • They wont.

    Remedy games have been “underperforming” despite rave reviews for a while. Yet they’ve been chugging along doing what they think is neat, instead of caving into the current money-making models.

    And in this case, the Epic partnership definitely hurt the game. And they know it did. Before AW2, it was microsoft putting the breaks of Quantum Break despite it being great.

    Control was the first time since Max Payne I felt they truly achieved the success that their level of quality deserves (and even then it was a timed epic exclusive).

    Now Remedy has set themselves up to finally self-publish the follow-up to Control. I can’t wait.

    Remedy has fans, but something always seems to get in the way.