Yeah GoldenEye is one of those games that was absolutely incredible at the time it came out - but is painful to go back to now. Which is too bad, because the game was amazing and had a ton of replayability at the time.
Someone else said the same thing a couple weeks ago but I had the opposite experience. When it came out I’d already been playing stuff like Doom on PC so I already knew the controls on for GE were awkward, but I made the adaptation back then. Now it’s still in muscle memory.
Hell yeah that’s awesome! I played a lot of GE back in the day, so the muscle memory has got to still be there for me too. Wonder how many hours it’d take to unlock it.
I don’t think I’d like it now, but back before two-thumbstick FPS games existed, I didn’t even question it.
Yeah GoldenEye is one of those games that was absolutely incredible at the time it came out - but is painful to go back to now. Which is too bad, because the game was amazing and had a ton of replayability at the time.
It’s actually possible to play it with modern controls with the right control scheme and remapping. Feels great!
Yeah, I had the weirdest experience going back and trying it recently. Was hard to play. But back then, boy those controls felt so amazing and smooth!
Someone else said the same thing a couple weeks ago but I had the opposite experience. When it came out I’d already been playing stuff like Doom on PC so I already knew the controls on for GE were awkward, but I made the adaptation back then. Now it’s still in muscle memory.
Hell yeah that’s awesome! I played a lot of GE back in the day, so the muscle memory has got to still be there for me too. Wonder how many hours it’d take to unlock it.
I would say 007 Nightfire, my experience being on the GameCube, perfected the Goldeneye control scheme formula. That game was a joy to play.