Just a precociously decadent rogue trying to navigate the Fediverse.

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Joined 1 year ago
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Cake day: June 11th, 2023

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  • I felt the same way when Dark Souls (and subsequent sequels) came out. Sekiro was the first game I had ever refunded on Steam when I rage quit it after couldn’t get through the tutorial level. I’ve since tried it again and made it to Genichiro but couldn’t beat him as it doesn’t let you grind to level up. It’s truly a game where you have to “git gud” and I’m simply not that good at parrying.

    Honestly the only reason I gave Bloodborne a try was because I saw someone else play who was a much worse gamer than I was, it was included on PS+, and I thought the world seemed really interesting. I absolutely do not think this genre is for everyone but when you can beat a boss, the rush is intense and addictive.









  • Xilly@lemmy.worldOPtoGames@lemmy.worldLies of P - Discussion
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    1 year ago

    I’ve only gotten past the first major boss but I never felt like it was too difficult or too easy. A lot of the souls like games seems to struggle with the right balance of difficulty and just don’t seem to “get it”. The combat feels good, hits feel solid and I don’t feel like I’m getting screwed over. I’m really liking the game so far, the enemies and environmental storytelling are definitely souls inspired. Also, screw the chimney sweeps.







  • One thing that frustrates me is when a game doesn’t have a mini map option in the HUD. Obviously there are exceptions such as Elden Ring where it works better to not have one but in general I would prefer it to be an option especially when it is an open world game. I get lost driving in my own neighborhood, there is no way I am going to figure out where to go in a game without one.