I really hope whoever buys it makes a true KSP2.
In case you haven’t heard, a bunch of the original KSP developers are teaming up with the DayZ guy’s company to make a spiritual sequel: Kitten Space Agency.
https://www.reddit.com/r/KerbalSpaceProgram/comments/1gg5106/comment/luna2l5/
Initial version will be free, and DRM free, distributed by us and completely open. This will be so we can get feedback from modders and establish some confidence. When the project becomes more structured we will look at future options.
Consider me excited!
Not sure how to feel about the company behind DayZ getting in on it though. It’s kinda ironic, because they (or the guy that is/was leading them) are quite notorious for abandoning active running projects for something new, and repeatedly doing so. They even did this with DayZ until after a long time they picked it up again (I think), but I’m not sure what state the DayZ is in now.
Too soon, I’m still sad.
I suspect KSP2 has probably killed all the goodwill earnt by KSP, I certainly won’t buy anything else until I know its a finished game.
They still haven’t formally announced that development on KSP2 has stopped right? They didnt even announce the studio shutdown. Yet it’s still on sale on Steam…
The studio shutdown definitely did get announced, but no formal cancellation AFAIK. Selling a cancelled game is just wrong
Any IP escaping Take Two’s claws is good news
Unknown buyer, what if it’s TenCent?
Does this mean news for KSP2?
I shall buy it for $1.
Ok. Everybody good? I got all the IPs? Ok. Now I release GTA6.
SHOULDA CHECKED THE CONTRACT, SUCKA!!! SHARK CARDS FOR EVERYBODY!!!
I shall pay a tuppence, and not a ha’penny more.
How do you sell an indie game studio? Doesn’t sound very independent even before the sale to me.
It was a indie publisher, not developer, big difference. They published titles from indie studios. Publishing is the act of funding, supervision, sometimes giving advice, doing a launch marketing campaign, etc. In short, indie publishers are key for a indie game to make money, as traditional publishers tend to avoid them because they are high risk.
What indie developer would deliberately sign up with take two?