The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 15 days agoI rented many games solely based on their covers, only to be mildly disappointed when I got home.lemmy.worldimagemessage-square99fedilinkarrow-up1818arrow-down110
arrow-up1808arrow-down1imageI rented many games solely based on their covers, only to be mildly disappointed when I got home.lemmy.worldThe Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 15 days agomessage-square99fedilink
minus-squarezephorah@lemm.eelinkfedilinkEnglisharrow-up21·15 days agoFinal Fantasy. Flowing dramatic artwork. 18 pixels of character (hyperbole, idk the actual pixel number.)
minus-squareAlbbi@lemmy.calinkfedilinkEnglisharrow-up11·14 days agoThe character sprites were 16x24 in combat, so a whole 384 pixels to work with!
minus-squareKlear@lemmy.worldlinkfedilinkEnglisharrow-up10·14 days agoA 386 could handle that easily and still have two pixels left.
minus-squareAlbbi@lemmy.calinkfedilinkEnglisharrow-up9·14 days agoGonna make good use of those 33Mhz! Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.
minus-squareAltima NEO@lemmy.ziplinkfedilinkEnglisharrow-up5·14 days agoAnd not even hundreds of MHz till the 90s.
minus-squareAlbbi@lemmy.calinkfedilinkEnglisharrow-up2·14 days agoI still remember swapping out my 486 SX 33Mhz with a 486 DX 100! I could finally play Duke Nukem 3D properly. Some areas got down to a frame every 2 seconds with the old processor.
minus-squareHaru@lemmy.worldlinkfedilinkEnglisharrow-up5·14 days agoTo be fair, I’ve never seen anything come close to Amanos illustratative work.
Final Fantasy. Flowing dramatic artwork. 18 pixels of character (hyperbole, idk the actual pixel number.)
The character sprites were 16x24 in combat, so a whole 384 pixels to work with!
A 386 could handle that easily and still have two pixels left.
Gonna make good use of those 33Mhz!
Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.
And not even hundreds of MHz till the 90s.
I still remember swapping out my 486 SX 33Mhz with a 486 DX 100! I could finally play Duke Nukem 3D properly. Some areas got down to a frame every 2 seconds with the old processor.
To be fair, I’ve never seen anything come close to Amanos illustratative work.