I didn’t play Eternal (for no specific reason, just too many good games around) but I heard a lot about the gameplay changes and the crticism. I only van say that 2016 was great, I just love the chaotic violence and the artstyle and the motherfucking music, man.
IMO it’s just a tad overboard, but I don’t mind that as much, since you can ignore some of the gameplay mechanics if you want.
But I had to stop playing it because I realized I was hating every second of it. The shift in tone towards “they’re not undead, just mortally challenged lol” just isn’t Doom to me.
It felt like the game was spitting in my face every few seconds.
Which is a pity because it’s objectively a good game that I’m unable to enjoy playing.
I’m a bit surprised that this part was so negative for you. The story itself focused so much on the “overly serious badass” side that these elements provided nice comic relief, while also characterising the methods by which the legions of hell conquer other worlds. Audio logs from the resistance paint a very different picture.
If you care to, could you explain further what you disliked?
That’s exactly the stuff I wanted to enjoy. I really wanted to like the game. I adore 2016 as a perfect package where every component works in concert.
But the punchline, punchline, punchline stuff that the game keeps shoving in your face, kept taking me out of it.
In actual gameplay, I got constantly immersion broken by every headshot, and every other glory kill that had some element of slapstick. It felt like a dude next to me at the movies who kept elbowing me to see if I get every joke.
I really appreciated the humour in 2016, like just the right amount of salt to make a steak perfect.
Eternal is like a pile of just salt, with some steak buried in there somewhere. I still want the steak, but it’s kinda ruined.
Yeahight be. But man, I can’t keep up with all the games releasing the last five years or so. Teenager-me would be in heaven and here I struggle to finally finish Persona 5.
For me, the challenge of getting into the game was due to the game being a lot more opionated about how to play it (although I was loving it by the end, just a bit of whiplash from 2016). A game having a “right way to play” isn’t always bad, for example hi-fi rush wants you to play to the rhythm and it adds to the game. However, I think some people just wanted to blow up demons. For me, the style of play Doom Eternal pushed worked well.
I didn’t play Eternal (for no specific reason, just too many good games around) but I heard a lot about the gameplay changes and the crticism. I only van say that 2016 was great, I just love the chaotic violence and the artstyle and the motherfucking music, man.
You might enjoy Eternal - they took all those aspects and put them into overdrive. Not everyone’s cup of tea, but I love the balance they struck.
IMO it’s just a tad overboard, but I don’t mind that as much, since you can ignore some of the gameplay mechanics if you want.
But I had to stop playing it because I realized I was hating every second of it. The shift in tone towards “they’re not undead, just mortally challenged lol” just isn’t Doom to me.
It felt like the game was spitting in my face every few seconds.
Which is a pity because it’s objectively a good game that I’m unable to enjoy playing.
I’m a bit surprised that this part was so negative for you. The story itself focused so much on the “overly serious badass” side that these elements provided nice comic relief, while also characterising the methods by which the legions of hell conquer other worlds. Audio logs from the resistance paint a very different picture.
If you care to, could you explain further what you disliked?
That’s exactly the stuff I wanted to enjoy. I really wanted to like the game. I adore 2016 as a perfect package where every component works in concert.
But the punchline, punchline, punchline stuff that the game keeps shoving in your face, kept taking me out of it.
In actual gameplay, I got constantly immersion broken by every headshot, and every other glory kill that had some element of slapstick. It felt like a dude next to me at the movies who kept elbowing me to see if I get every joke.
I really appreciated the humour in 2016, like just the right amount of salt to make a steak perfect.
Eternal is like a pile of just salt, with some steak buried in there somewhere. I still want the steak, but it’s kinda ruined.
Yeahight be. But man, I can’t keep up with all the games releasing the last five years or so. Teenager-me would be in heaven and here I struggle to finally finish Persona 5.
For me, the challenge of getting into the game was due to the game being a lot more opionated about how to play it (although I was loving it by the end, just a bit of whiplash from 2016). A game having a “right way to play” isn’t always bad, for example hi-fi rush wants you to play to the rhythm and it adds to the game. However, I think some people just wanted to blow up demons. For me, the style of play Doom Eternal pushed worked well.