After announcing that Larian Studios wouldn't be making Baldur's Gate 3 DLC, an expansion, or Baldur's Gate 4, director Swen Vincke revealed that Larian had actually begun work on planned downloadable content before ultimately deciding to cancel it because the team's heart wasn't in it.
Being limited by the DnD system makes sense. DOS2 had a lot of cool mechanics not present in BG3. I do hope we see another DnD game from them eventually.
I actually want them to step away from 5e/DnD in general. I loved DOS2, but I agree with another commenter that the vast swaths of elements made things challenging in a frustrating way at times. Not that that shouldn’t be a tactic to be used, but it definitely was egregious in DOS2.
5E is just… A fuckin mess when it comes to balancing the game - said as a long time DM and player. There are so many things that just irritate the heck out of me with the system that can’t necessarily be balanced with a video game slapped overtop of it. (Not to say Larian didn’t do a good job with what they were given, but still)
That being said, I am a total fanboy of Pathfinder 2e and the way things are balanced there, and I would love love love to see a CRPG under those rules. Especially if it was Larian-levels.
DOS2 fights felt much more like a slog than BG3. Especially in higher difficulties, every battlefield ended up a nightmarish soup of elemental surfaces, which got old after awhile. I also found whittling down enemy toughness bars un-fun.
Personally, I liked both the BG3 and DOS1 systems better than DOS2.
Well yeah, but the surfaces were DOS2 “thing”. They are present in BG3 too, just not as important to the overall gameplay. It doesn’t reflect badly on any future Divinity games, since they have proven they can use surfaces and have it not be overwhelming.
Yeah I felt like DOS2 had really improved on the already good formula that was DOS, and BG3 using the DnD system felt like a big step back. It’s still a great game, but I feel like it is in spite of the DND systems (not the setting), not because of it. DND doesn’t feel suited for the computer, it really fits better on the tabletop.
As someone who’s played their fair share of assorted DnD systems, 5E has a number of issues that really hold it back. For instance, you’re not really supposed to long rest between every fight, but how do you tell players that without a proper DM? It’s a very weak mechanic that’s apparently too iconic to have just axed.
Don’t get me wrong, 5E works better at what it’s supposed to - easily accessible and relatively low math tabletop roleplay. But a computer can do so much more.
Lots of RPGs allow rest cheesing. Even if you don’t let players rest in random locations like BG3 does, the players can always hoof it back to town to rest. Attempts to prevent this kind of cheesing often end up feeling unduly punishing and un-fun. It’s not a tabletop vs computer issue.
D&D 5e is kind of bad system. It’s “good” in that it’s hard to make a bad character, and it’s popular, but that’s most of what it has going for it. It’s missing a lot of rules you’d want for a general purpose RPG. Centering it on rests only works in rather specific kinds of games. The magic system is very bespoke and thus clunky. The dice math if 1d20+stuff gives you a flat probability, which is often unsatisfying.
Pathfinder 2e is widely considered better than 5e in every way, unless you actually specifically want the simple+shallowness of 5e. Which is a fine thing to want, but that is a pretty big trade off. If you were just playing with friends, you’d probably be better off with Fate or maybe a PbtA game if you want simple narrative stuff, or Gloomhaven if you just want a board game.
I find Pathfinder 2e (and D&D 3e before it) way clunkier. Maintaining a level-appropriate power level requires stacking buffs like the Overlord meme, and if you decline to do so, you’re just crippling your character. It’s bad enough that auto-buffing mods are considered mandatory for the Pathfinder CRPGs.
I don’t like of the dices but BG3 sucked my way more in than DOS2 so I how they really manage to combine the best of both in their next game. Let’s hope the expectations don’t get too high.
I think making something on par with BG3 will be incredibly tough. Wouldn’t mind seeing them branch out and try something new again. Larian has done a bunch of different stuff before. A modern take on Ego Draconis would be really cool.
I won’t fight you over that, I think they were good too. I’d love a modern third-person ARPG in the Divinity universe. The “build your own ghoul” mechanic was really fun, and obviously turning into a fucking dragon was epic too.
Yeah the DnD mevhanics are weird for me coming from DOS2…
I really miss elements mixing and having to focus on elements in general. And those weird ‘Long Rest’ things… kinda annoying for me.
Being limited by the DnD system makes sense. DOS2 had a lot of cool mechanics not present in BG3. I do hope we see another DnD game from them eventually.
I actually want them to step away from 5e/DnD in general. I loved DOS2, but I agree with another commenter that the vast swaths of elements made things challenging in a frustrating way at times. Not that that shouldn’t be a tactic to be used, but it definitely was egregious in DOS2.
5E is just… A fuckin mess when it comes to balancing the game - said as a long time DM and player. There are so many things that just irritate the heck out of me with the system that can’t necessarily be balanced with a video game slapped overtop of it. (Not to say Larian didn’t do a good job with what they were given, but still)
That being said, I am a total fanboy of Pathfinder 2e and the way things are balanced there, and I would love love love to see a CRPG under those rules. Especially if it was Larian-levels.
Well you’re in luck. You can play Kingmaker then Wrath of the Righteous
Neither of those use the 2e rules, which are quite different from Pathfinder 1e.
I get where you’re coming from I just love the forgotten realms.
Maybe they can collaborate with Obsidian on something. Pillars of eternity and tyranny were amazing, especially the latter’s magic crafting system.
DOS2 fights felt much more like a slog than BG3. Especially in higher difficulties, every battlefield ended up a nightmarish soup of elemental surfaces, which got old after awhile. I also found whittling down enemy toughness bars un-fun.
Personally, I liked both the BG3 and DOS1 systems better than DOS2.
Fucking polymorph grenades in later acts pissed me off.
Well yeah, but the surfaces were DOS2 “thing”. They are present in BG3 too, just not as important to the overall gameplay. It doesn’t reflect badly on any future Divinity games, since they have proven they can use surfaces and have it not be overwhelming.
Yeah I felt like DOS2 had really improved on the already good formula that was DOS, and BG3 using the DnD system felt like a big step back. It’s still a great game, but I feel like it is in spite of the DND systems (not the setting), not because of it. DND doesn’t feel suited for the computer, it really fits better on the tabletop.
Really? I thought it fit great.
That said, I’ve only played a few minutes of DOS2 so I didn’t have much to compare it to.
I’ve also never played DnD but BG3 convinced me to join my friends’ weekly Pathfinder session
As someone who’s played their fair share of assorted DnD systems, 5E has a number of issues that really hold it back. For instance, you’re not really supposed to long rest between every fight, but how do you tell players that without a proper DM? It’s a very weak mechanic that’s apparently too iconic to have just axed.
Don’t get me wrong, 5E works better at what it’s supposed to - easily accessible and relatively low math tabletop roleplay. But a computer can do so much more.
I guess I accidentally played by the “spirit” of 5E because I only long rested when I absolutely had to lol
It took way too much of my precious gaming hours
Lots of RPGs allow rest cheesing. Even if you don’t let players rest in random locations like BG3 does, the players can always hoof it back to town to rest. Attempts to prevent this kind of cheesing often end up feeling unduly punishing and un-fun. It’s not a tabletop vs computer issue.
The many flaws of d&d is why I strongly prefer gurps.
That’s fair. I’ve a bunch of friends who love the DnD system in it.
D&D 5e is kind of bad system. It’s “good” in that it’s hard to make a bad character, and it’s popular, but that’s most of what it has going for it. It’s missing a lot of rules you’d want for a general purpose RPG. Centering it on rests only works in rather specific kinds of games. The magic system is very bespoke and thus clunky. The dice math if 1d20+stuff gives you a flat probability, which is often unsatisfying.
Pathfinder 2e is widely considered better than 5e in every way, unless you actually specifically want the simple+shallowness of 5e. Which is a fine thing to want, but that is a pretty big trade off. If you were just playing with friends, you’d probably be better off with Fate or maybe a PbtA game if you want simple narrative stuff, or Gloomhaven if you just want a board game.
I find Pathfinder 2e (and D&D 3e before it) way clunkier. Maintaining a level-appropriate power level requires stacking buffs like the Overlord meme, and if you decline to do so, you’re just crippling your character. It’s bad enough that auto-buffing mods are considered mandatory for the Pathfinder CRPGs.
I don’t like the Christmas tree effect either, where your character is less important than your stack of magic doodads and buffs.
The pathfinder crpgs are 1e. I’m not sure how much changed in 2e, but I’m told it’s much better.
Myself, I’m playing Fate now.
Pf2e is great, and for those that want something lighter on the crunch there’s a bunch of better systems out there.
So did the rest of the planet when they voted it best game of the year
Edit: removed unneeded hostility toward the other commenter
I don’t like of the dices but BG3 sucked my way more in than DOS2 so I how they really manage to combine the best of both in their next game. Let’s hope the expectations don’t get too high.
I think making something on par with BG3 will be incredibly tough. Wouldn’t mind seeing them branch out and try something new again. Larian has done a bunch of different stuff before. A modern take on Ego Draconis would be really cool.
Ego Draconis and Divine Divinity are best Divinities. Fite me!
I won’t fight you over that, I think they were good too. I’d love a modern third-person ARPG in the Divinity universe. The “build your own ghoul” mechanic was really fun, and obviously turning into a fucking dragon was epic too.
Yeah the DnD mevhanics are weird for me coming from DOS2…
I really miss elements mixing and having to focus on elements in general. And those weird ‘Long Rest’ things… kinda annoying for me.
Same here, i just felt nerfed in baldurs compared to Dos2. Still had fun though