I have an idea lets make a game that embodied the spirit of the successful versions, lets stop trying to court devil may cry/elden ring fans and get back to making a turn based rpg or similar to ff10.
Ff3, ff7, ff9, ff10
Are great examples of the story lines I loved.
I enjoyed all of them and FFXVI too. I think it’s okay to reinvent FF combat every iteration to keep it fresh. I’m not sure if I’d enjoy a turn based combat today like I enjoyed it 20 years ago.
I was pretty happy to let FF innovate and leave DQ as the stable JRPG release and then they announced DQ12 would be more action focused
4,6,7,10
I don’t know. I know I played 9 in its entirety, but it is completely un-rememberable.
But yeah, 100% lets get back to the turn-based formula it was meant to be.
Bonus if we could go back to a 5-team instead of a 3-teamVivi? Beatrix? Queen Brahne? Burmecia??
I found it to be one of the most memorable FFs.
5, 8, 9, and 10 are the best of the earlier games and I will fight anyone who says otherwise.
And this is why there can be no such thing as an “ideal” FF game outside of perhaps re-remastering 10 again.
9 is fucking amazing. Best cast of any of that generation.
10 was the beginning of the end.
No, I love 12, so don’t even start on that.
Oh that was the super linear one with wish.com Spike and the bunny girl?
Explain what you mean by linear.
Only issue with 9 is it’s slow
Love this idea. The turn-based system in FFX was my absolute favorite, and I was really sad they didn’t follow this direction further (even for FFX-II, like WTF).
Preach it 🙌
The Final Fantasy Franchise needs much more than just new developers.
Square needs to hire good writers.
What would you consider the last Final Fantasy game they made with good writing?
Final Fantasy 7: The Tale of the Mungus.
imho I have never experienced really good writing in any FF mainline game. Like they all have very creative and cool story arcs but it’s the execution that ruins it for me. The dialogues and characters are always so cringe af, you can basically tell that the writers have based their writing framework solely on lowbrow manga. Which is fine when the dialogues weren’t voiced since you could speed read trough the dialogues. Like I thought 6 and 7 were decent and 9 was okay (8 was annoying emo teen angst drama). But once they started voicing the dialogues and added longer cut scenes the bad writing just stuck out like a sore thumb. 10 was just really bad even though I loved 10 for the gameplay. I even skipped 12 because of that. With 13 they improved a bit, but with 15 they slid back almost to the level of the dialogues of 8. I haven’t played 16 yet but from the trailers I’ve seen and based on opinions of my friends who’ve played it I don’t have hope that the dialogues are any better.
And also Octopath and Forspoken just proofs that Square just can’t write good characters and dialogues. Even when they hire non-Japanese writers. They need to look at Naughty Dog and Larian for how it’s done. Neil Druckmann adheres to “Simple story complex characters” with his writing which makes his stories always compelling. While Square, and Japanese video game writers in general, always does the opposite.
I found myself involuntarily agreeing with most of this(except ff12 whose dialogue I actually enjoyed)
I wish they would stop with the weird hack&slash/ATB combat. Also, with PC ports they should use standard PC control scheme and menus. And i get it, PC is not big in Japan, but they are selling the games to western audiences.
Any return to turn-based would probably have to be careful about it. Persona 5 managed it well, but it easily reaches criticism of being too much of “Use fire on ice”. Ideally, every decision a player is making in their infinite-time turns should have some form and consequence to it. I have always hated the “solution” wherein you can turn on an Auto-Battling system. It fixes the problem, but doesn’t acknowledge that the problem is battle decisions always being completely unnecessary and routine, which itself is something that can be fixed using more intelligent game design.
They already nailed the turn based system with FFX imo
fyi: SMT and Persona based their combat system on weak points way earlier than P5. I’m not saying it is immune to criticism, but it’s a series standard by now
I think they brought up p5 specifically because it’s a super-modern turn based RPG, so the same kind of thing a new, turn based, ff would be. This modern game, despite being overall well received, got some criticism for its turn based system being too much of the “use obvious elemental weakness” style strategy, and not more novel ideas.
Ooooooooh. Ouch. “It is a series standard” is exactly the sort of weak point that leads to some big franchises like Final Fantasy staggering.
There’s a reason games like Persona gained such popularity. It is NOT because players learned to use a thunder attack on the floating pair of chairs.
Persona’s combat system, if tweaked correctly can be a tremendous strength: there’s a chance to have a great turn-based system in which elements play the role of the main “puzzle” to strategize over with both your demons and your party cast. I agree that Persona 5 had very little strategy in it, let’s hope for future entries to be better.
I wonder what kind of battle system the new Atlus JRPG will have
As a big fan of the old FFs I really enjoy the new ATB and hack and slash combat. 16 is fun and I think 7R is a great middle ground as well as being a true extension of the classic ATB stuff.
People seem to forget that the ATB stuff started to come in at IV/V. I’m not sure I want the turned based mechanics and gameplay of games like FFII for the sake of misplaced nostalgia. Give me ATB any day over that.
I would love a return to turn based combat.
It might be a good time to revisit some other long-running series that have managed a very good “reset” after running dry. Some examples that come to mind are Resident Evil 7, God of War, The Legend of Zelda, maybe some others.
At least for RE7 and God of War, it does feel like their overall goal was to reduce the action-packed scope, and focus more closely on something character-focused. RE7 doesn’t have crashing helicopters, and God of War doesn’t have you killing gods in the first 30 minutes. It definitely felt like an overall goal for FF16 was epic, bombastic scope and throwing around their budget, which obviously drove sales…but not as much lingering popularity as they hoped.
(Oh yeah, and plan a Steam release already. The world is not as console-obsessed as Japan)
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Getting hard to exploit the veterans, eh?
Nomura would probably die if he gets any more overworked.
It’s gotten so bad over there, they put Yoshi-P on a mainline FF game while simultaneously heading arguably the #1 MMORPG in the market lol
Put the RPG back into the JRPG. Will help.
FF should be a turn based RPG. That’s it.
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Nine was the last good one.
I’m old too, but 10 was good, and 10-2 had a really fun class system that reminded me of FF5.
I haven’t played 15 or 16, nor the 13 series (though I enjoyed 13, I don’t think it’s as good as the other good entires).
I like 9, but 10 and 12 are good as will.