• 3 Posts
  • 106 Comments
Joined 1 year ago
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Cake day: June 20th, 2023

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  • A game with open source is better than the same game with closed source, basically by definition.

    A problem open source games tend to have, is that they often have an overly democratic development process. Art by committee can at best closely resemble another piece of art. It also makes it hard to reject ideas and kick out people who pull in the wrong direction.

    The focus also often ends up on the code being presentable rather than the game being engaging. Real games that are made in reasobable time and have the necessary tons of little tweaks and adjustments needed to be fun have HORRENDOUS code as a result. Few developers are willing to settle for that if they know the world will scrutinize their code and judge them for it.

    So yeah, go for it! But beware the pitfalls :)




  • It’s still the same basic game, but some of the changes make a big difference. Like they added a second layer, and the stacker machine works across both levels with the top item dropping down on top of the other. And the colors are now liquids.

    But, as silly as it may sound, the graphics change make a huge difference in game feel. Every tiny thing is animated fully in a way that makes sense and nothing ever disappears into a machine to reappear later. The underground belts are replaced with launcher ramps and catcher ramps, which does the same thing but feels more fun.

    The entire background, music and artstyle give it such a beautiful surreal abstract vibe that I can get lost just staring at it and moving the camera around. (Although as a kid I used to hold up and stare at CDs for ages, so your mileage may vary)