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Cake day: July 14th, 2023

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  • You can run a NAS with any Linux distro - your limiting factor is having enough drive storage. You might want to consider something that’s great at using virtual machines (e.g., Proxmox) if you don’t like Docker, but I have almost everything I want running in Docker and haven’t needed to spin up a single virtual machine.


  • I think the better question than “Does the experience system sound like it has potential,” then, is “Does the overall concept / system have potential?”

    My gut is probably, but it depends a lot more on what you’re willing to put into it and what you want out of it. What’s your metric for success? If it’s something you want to run yourself and to share online to have a few groups use it, then that’s a lot more achievable than being able to get a publishing deal, for example. And in-between, publishing on drivethrurpg or something similar, at a nominal cost (like $2-$5), would take more effort than the former and less than the latter; and the higher the cost and the higher the number of players you’d want, the higher the effort you need to put in (and a lot of that isn’t just in system building, but in art, community building, marketing, etc.).

    From what you’ve shared, it sounds like an interesting system. I could especially see it working in an academy setting where grinding skills to be able to pass practical exams is one of the players’ goals. I also could see it working well by a loosely GMed play by post system, with the players self-enforcing (or possibly leveraging some tools built into the site to track resource pools, experience, rolling, etc.), though I haven’t played in a forum game myself, so I might be way off-base.

    Did your system have classes or was it completely free-form in terms of gaining access to those skill trees?


  • I run a Monster of the Week game and my players get experience throughout sessions, as well as at the end. The mechanics are basically:

    • It takes 5 experience points to level up.
    • If you fail a roll, you get an experience point.
    • If you level up, you get the benefit immediately.
    • At the end of the session, everyone gets 0-2 experience points.

    I think other PbtA (Powered by the Apocalypse - systems inspired by Apocalypse World) systems do something similar.

    I grew increasingly frustrated with the system of only distributing advancement/experience points at the end of a session.

    Isn’t the simple fix to this to just distribute experience points as soon as they’re earned?

    At some point, I started to divise a play system that relied on a split experience atribution system, with players being able to automatically rack experience points from directly using their skills/habilties, while the DM would keep a tally of points from goals/missions achieved, distributable at session end.

    Your system sounds like the way that skill-based video game RPGs (Elder Scrolls games and Arcanum come to mind) handle experience.

    In a lot of games I’ve played, I’d rather get experience for in-game accomplishments immediately and to be able to train skills like this during downtime - generally between games.

    To those with more experience in TTRPGs: would this be feaseable? Or enticing? Interesting?

    I could see people being interested in it. You get instant gratification and a bit of extra crunchiness. A lot of players enjoy that.

    With the right skill system I could see this being useful. My main concern is that if you put this on top of a system with relatively few skills, it could encourage people to game it by grinding. There are ways to mitigate that, though.

    In a system with fewer skills, instead of just being experience points, the “currency” you earned this way could be used for temporary power ups related to the skill in question.

    You could also limit it so you only rewarded players for story-related tasks.


  • Copied from the post:

    You may have seen reports of leaks of older text messages that had previously been sent to Steam customers. We have examined the leak sample and have determined this was NOT a breach of Steam systems.

    We’re still digging into the source of the leak, which is compounded by the fact that any SMS messages are unencrypted in transit, and routed through multiple providers on the way to your phone.​

    The leak consisted of older text messages that included one-time codes that were only valid for 15-minute time frames and the phone numbers they were sent to. The leaked data did not associate the phone numbers with a Steam account, password information, payment information or other personal data. Old text messages cannot be used to breach the security of your Steam account, and whenever a code is used to change your Steam email or password using SMS, you will receive a confirmation via email and/or Steam secure messages.​

    You do not need to change your passwords or phone numbers as a result of this event. It is a good reminder to treat any account security messages that you have not explicitly requested as suspicious. We recommend regularly checking your Steam account security at any time at ​

    https://store.steampowered.com/account/authorizeddevices

    We also recommend setting up the Steam Mobile Authenticator if you haven’t already, as it gives us the best way to send secure messages about your account and your account’s safety.



  • You don’t have to finish the file to share it though, that’s a major part of bittorrent. Each peer shares parts of the files that they’ve partially downloaded already. So Meta didn’t need to finish and share the whole file to have technically shared some parts of copyrighted works. Unless they just had uploading completely disabled,

    The argument was not that it didn’t matter if a user didn’t download the entirety of a work from Meta, but that it didn’t matter whether a user downloaded anything from Meta, regardless of whether Meta was a peer or seed at the time.

    Theoretically, Meta could have disabled uploading but not blocked their client from signaling that they could upload. This would, according to that argument, still counts as reproducing the works, under the logic that signaling that it was available is the same as “making it available.”

    but they still “reproduced” those works by vectorizing them into an LLM. If Gemini can reproduce a copyrighted work “from memory” then that still counts.

    That’s irrelevant to the plaintiff’s argument. And beyond that, it would need to be proven on its own merits. This argument about torrenting wouldn’t be relevant if LLAMA were obviously a derivative creation that wasn’t subject to fair use protections.

    It’s also irrelevant if Gemini can reproduce a work, as Meta did not create Gemini.

    Does any Llama model reproduce the entirety of The Bedwetter by Sarah Silverman if you provide the first paragraph? Does it even get the first chapter? I highly doubt it.

    By the same logic, almost any computer on the internet is guilty of copyright infringement. Proxy servers, VPNs, basically any compute that routed those packets temporarily had (or still has for caches, logs, etc) copies of that protected data.

    There have been lawsuits against both ISPs and VPNs in recent years for being complicit in copyright infringement, but that’s a bit different. Generally speaking, there are laws, like the DMCA, that specifically limit the liability of network providers and network services, so long as they respect things like takedown notices.


  • I’d just like to interject for a moment. What you’re referring to as Alpine Linux Alpine Linux is in fact Pine’s fork, Alpine / Alpine Linux Pine Linux, or as I’ve taken to calling it, Pine’s Alpine plus Alpine Linux Pine Linux. Alpine Linux Pine Linux is an operating system unto itself, and Pine’s Alpine fork is another free component of a fully functioning Alpine Linux Pine Linux system.




  • Further, “Whether another user actually downloaded the content that Meta made available” through torrenting “is irrelevant,” the authors alleged. “Meta ‘reproduced’ the works as soon as it made them available to other peers.”

    Is there existing case law for what making something “available” means? If I say “Alright, I’ll send you this book if you want, just ask,” have I made it available? What if, when someone asks, I don’t actually send them anything?

    I’m thinking outside of contexts of piracy and torrenting, to be clear - like if a software license requires you to make any changed versions available to anyone who uses the software. Can you say it’s available if your distribution platform is configured to prevent downloads?

    If not, then why would it be any different when torrenting?

    Meta ‘reproduced’ the works as soon as it made them available to other peers.

    The argument that a copyrighted work has been reproduced when “made available,” when “made available” has such a low bar is also perplexing. If I post an ad on Craigslist for the sale of the Mona Lisa, have I reproduced it?

    What if it was for a car?

    I’m selling a brand new 2026 Alfa Romeo 4E, DM me your offers. I’ve now “reproduced” a car - come at me, MPAA.




  • If you’re in the US, automatic is fine. Manuals make up like 1 percent of new cars and maybe 4% of used cars here. It doesn’t hurt to know how to drive one, but it doesn’t benefit you much, either. I drove a manual once, but it was a rental in another country. I’ve never been faced with needing to - or even having the opportunity to - drive a manual in the US.

    However, learning on a manual does make it easier to understand certain ways of how cars work, even on automatics (less so on CVTs), so if you like understanding things more, I recommend manual even in the US. You can still get that understanding driving automatics, though - just a bit more effort.

    Outside the US, most places I know of manual is the default. If manuals make up even 30 percent or so of cars where you live, I strongly suggest learning to drive one.








  • If your recommend protein intake is 70 grams per day (meaning you weigh about 195 pounds / 87 kg) and you’re only getting 20 grams per day, then you are likely already experiencing health issues.

    From https://www.verywellhealth.com/protein-deficiency-symptoms-8756264 you could expect to experience:

    • Weakness and fatigue, meaning you’ll feel exhausted - mentally, physically, or both
    • Skin, Hair, and Nail Problems
    • Mood changes, including the development of mood disorders, such as depression
    • Compromised immune system
    • Slowed wound healing
    • Decline in bone strength
    • Fatty liver
    • Weight loss due to your muscles and organs being broken down - but my understanding is this is mostly relevant if your overall caloric intake is quite low (starvation levels)
    • Weight gain due to fluid retention or increased hunger

    Not all of those are immediately noticeable.

    However, I’m with the other commenter who said that they think it’s likely that you’re under-estimating your daily protein intake. What method did you use for tracking and calculating it?