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Cake day: December 29th, 2024

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  • One of the more recent examples from last year was Mozilla’s announcement of PPA (Privacy-Preserving Attribution). Essentially the organisation is trying to create a new system for click-based advertising where an advertiser can be notified that you clicked on their ad, helping them and the websites which host their ads, without compromising your personal privacy. The way it has historically worked is you click on an ad and give away a ton of your personal data, or you straight up block all these ads and their trackers which makes a lot of the web unsustainable (because it is funded by advertising). Anyway, like with this latest controversy a lot of people didn’t bother to read any of Mozilla’s statements and instead based their entire opinion off clickbait headlines like ‘Firefox’s New ‘Privacy’ Feature Actually Gives Your Data to Advertisers’ which made PPA sound like a reduction of consumer privacy, which it isn’t. And again, like this current controversy, you also had a lot of privacy activists who do not live in reality claiming that anything other than a 100$ rejection of all advertising online equaled 100% complicity and that Mozilla had sold out on one of its core principles.



  • I find reading books quite meditative and I like the initial challenge of maintaining my concentration for the first 10 minutes or so before I can relax and sink into it a bit. I sympathise with everyone else struggling to read as much as an adult though, it was so much easier for me during childhood. Sometimes I feel a bit embarrassed about how little I read now given how advanced I was as a kid. It feels like I’ve been wasting a skill/hobby that could have provided me with a lot of happiness and growth as an adult.




  • and predictions saying Firefox is going downhill fast and that their forks won’t be maintained for much longer.

    Possibly true, but abandoning ship is only bringing us closer to that timeline. People seem to be completely ignorant/delusional about how much work these forks will require to maintain if Mozilla’s full time employees stop working on Firefox. If you have a practical reason to use another fork (like maybe a feature Firefox doesn’t have) then I totally understand using that instead, but if you are simply making some kind of ethical protest change like all the new LibreWolf users who are so loudly virtue signalling at the moment then you need to think seriously about whether this course of action will ultimately end up hurting your ideals. Mozilla definitely has a big communication problem and I understand the desire to distance oneself from an organisation that repeatedly disrespects its supporters and never learns from its mistakes, as it is very fatiguing to endure their constant failures and the massive fall-outs from them, but ultimately I feel like switching away from Firefox is still an emotional decision rather than a rational one.





  • Of the games I’ve played, I’d pick Majora’s Mask. The reduced size and linearity combines well with the time mechanic and forced repetition. I don’t agree that the BotW/TotK map was too large, though. The “emptiness” was kind of the point of those games. The space allows you to appreciate the little things like grass swaying in the wind or the distant sounds of animals.






  • Being able to play co-op and the single player storyline at the same time is so cool. It’s something I always wanted in the series; the ability to enjoy everything with friends without losing any of the single player features. I played Scarlet/Violet with my girlfriend at launch and it was a very fun way to enjoy the game with her whilst also being able to play at my own pace. But unfortunately the visuals really annoyed her and she lost interest. It’s just not that fun exploring a world as barren and ugly as the one in Scarlet/Violet.


  • About KC: D, I agree with you, but that’s a problem with most RPGs, you are either a “cozy” game, or there’s doom and gloom going on.

    I kind of disagree, I think it’s definitely possible to write a mainline story in a way that it allows for downtime for exploration and/or side quests. Cyberpunk 2077’s quests often have breaks where you need to wait for an NPC to contact you or you are required to meet them at a time and place that allows for some flexibility. Even just in terms of the way dialogue is written, you can have a quest assigner ask you to meet them in a certain spot when you’re ready with a warning that you shouldn’t take too long, rather than just instantly progressing the quest. I think Kingdom Come: Deliverance actually did this at some points, where characters would meet you at a different location if you took too long to join them for the journey there. There are ways around it through clever writing, though obviously most RPG’s will also have urgent moments where it doesn’t make sense to wander off.