• 19 Posts
  • 203 Comments
Joined 4 months ago
cake
Cake day: July 6th, 2024

help-circle



  • This is unfortunately the world of open-source.

    1. Nerd tells you to use the open-source thing.
    2. Non-technical tries it and asks questions
    3. Nerd proclaims it’s not a real problem/your fault/not applicable/fix it yourself
    4. Some company takes that open-source version or idea, makes it easier for end users and monetize it
    5. Nerd gets angry and repeats step 1

    Source: I am nerd and I contribute to open-source.






  • Secondly I don’t blame devs for not beeing active on social media with the community. Especially when your game is rather small this task can be really mentally exhausting and we all know how easily people get toxic on the Internet.

    I took fault with that as well.

    I am a developer who makes games on the side. I mostly do gamejams and release games on itch.io. It’s a pretty positive community.

    But I did get one comment (only one) that some troll told me to stick to my day job. Like I am? I do this to create art and fun, and make bank working a boring software job. I put all my passion into making this game in a short gamejam window.

    I know some fans love reading about “the struggle”. They see the developer eating ramen and crunching 160 hours as passion. To me, that’s abuse. Because survivors bias, there are people with 100x the passion but their game doesn’t sell.

    Everyone who puts out a game is doing it for different reasons. You have no idea if the dev team was crunching late hours while their child was dying from cancer. Or if they were coding this on their golden yacht using AI bots. To judge them because they don’t share that as not having passion?

    It’s a toxic metric and would strongly recommend removing it.




  • Ubisoft games have such a weird “design by committee” feel to it. Like they poll the internet every few weeks and make decisions off of that. New hot game has battle pass? WE HAVE BATTLE PASS.

    They also seem to follow a checklist of mediocrity. Every game needs a dozen collectable items. Every game needs to have the same l types of quests that GTA3 had. Every game has to have a massive open world. Every game needs a online component and live service. Every game needs a incredible hook, which then they Marvel-safe it to avoid offending online babies.

    Their games come off with 7/10 energy. Ubisoft games don’t move the needle. They’re pretty adequate as a game. But when I have thousands of games to choose from every year… Ill pass.