“I wish Supergiant would get the roguelite bug out of their system and make sequels to Bastion and then Transistor finally.”
Was what I typed in our group chat. The three of us are mid to late 30s with me being the oldest by 3 months.
To say it went over like a brick balloon would be an understatement. So, I wanted to see if fellow game players had thoughts on it. Am I crazy? Do you agree?
I strongly disagree on their roguelite “bug” being something they need to drop.
Bastion didn’t land for me, so I didn’t play it, but Transistor would have shined as a roguelite. Its combat system is far too complex, and has potential for so much more, than what can be explored in one or two playthroughs.
The same goes for Cloudbank as a narrative setting.
Transistor, but with Hades’ gameplay loop and storytelling style would be insane. It already felt like a roguelite, but without a gameplay or narrative reason to go in for multiple runs.
Supergiant hasn’t cought a roguelite bug… They’ve found the perfect narrative and game format to match the gameplay systems and worlds they like to create.
Bastion is an absolute stinker of a game.
It’s completely pedestrian, and there are so many bad design decisions it’s hard to even take it seriously.
It’s a game where marketing really did its job because the game could never carry itself based on its presentation or mechanics.