The moment that inspired this question:

A long time ago I was playing an MMO called Voyage of the Century Online. A major part of the game was sailing around on a galleon ship and having naval battles in the 1600s.

The game basically allowed you to sail around all of the oceans of the 1600s world and explore. The game was populated with a lot of NPC ships that you could raid and pick up its cargo for loot.

One time, I was sailing around the western coast of Africa and I came across some slavers. This was shocking to me at the time, and I was like “oh, I’m gonna fuck these racist slavers up!”

I proceed to engage the slave ship in battle and win. As I approach the wreckage, I’m bummed out because there wasn’t any loot. Like every ship up until this point had at least some spare cannon balls or treasure, but this one had nothing.

… then it hit me. A slave ship’s cargo would be… people. I sunk this ship and the reason there wasn’t any loot was because I killed the cargo. I felt so bad.

I just sat there for a little while and felt guilty, but I always appreciated that the developers included that detail so I could be humbled in my own self-righteousness. Not all issues can be solved with force.

  • Cadenza@lemmy.world
    link
    fedilink
    arrow-up
    4
    ·
    edit-2
    9 months ago

    An RPG on Steam. A story beside. Never thought I’d play a RPGMaker game. One of the best storytelling I’ve seen. An incredible and truly magnificent voice acting and a gripping story. I was left without words at the end.

    Played a cracked version of the game. As soon as I finished it, I bought it for me knowing I wouldn’t be doing a second playthrough and bought 3 other copies for friends.

    I think I’ll remember it until my last day. Also, a single playthrough of this short game made me understand why voice acting is important, and what it can create when it’s truly good.