Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.
Ariel in Disney’s A Little Mermaid doesn’t drop everything for “a man”.
She is clearly interested in land culture from the opening of the film, spending her time collecting shipwreck items and trying to learn what they are. She also isn’t interested in the hobby her father wants her to do, singing.
King Triton is abusive when destroying Ariel’s collection of artifacts, which makes you think of what else is going on with how he parents her.
So, Eric shows up and seems like a way out. It isn’t a lot of information to go off of for adults, but it is something solid for a teenager.
And what did she give up to gain her legs? Her voice. People interpret it as her giving up being able to speak for herself, but it is her giving up the thing that her father cares about.
Also I can’t look past the fact that there’s absolutely no way that they wouldn’t establish a form of nonverbal communication. ASL? Enthusiastic head nodding?!