Introducing Dungeons of Infinity

A talented individual known as Justin Bohemier has transformed the classic Super Nintendo hit, A Link to the Past, into a procedurally-generated roguelike dungeon crawler. Over four years in development using Gamemaker Studio with the original assets, the game ‘Dungeons of Infinity’ aims to offer a new and challenging experience for fans.

Key Features:

  • Procedural Generation - Each playthrough offers unique layouts, enemies, and items.
  • Link’s Nemesis Aghanim - The ultimate challenge lies in encountering Link’s arch-enemy, Aghanim. Survival depends on navigating the dungeons until reaching this final boss.

The creator emphasizes that no continues or extra lives are available, adding to the game’s difficulty curve.


What do you think about applying roguelike elements to classic games like ‘A Link to the Past’? Have you encountered similar fan projects?

  • Jack Sparrow@sh.itjust.works
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    1 day ago

    Latest Version 1.0.9 Download: https://files.catbox.moe/sdb0b6.zip

    VirusTotal scan: https://www.virustotal.com/gui/url/3ca9a1f2ef693070684223a56547026bccd863695c7578ccf0222c4a514fb180

    Version 1.0.9:

    Bug Fixes:

    • Fixed crash on Agahnim level where if you owned the pendant of direction and opened the map screen, it would crash.
    • Fixed rare bug where if you were to open your inventory screen while Armos bosses were exploding and dying, it could sometimes glitch out causing the >red one to appear earlier, and after they all died, the game wouldn’t continue with the crystal, making you stuck.
    • Fixed bug where if you were holding an item and grabbed the falling crystal after a boss fight, it would glitch out.
    • Fixed glitch when taking an item into Agahnim’s chamber and he did you-know-what, you wouldn’t be able to run until you fell into a pit and spawned back.
    • Shifted Agahnim’s sequence a bit making it harder for him to warp into his own bombs. It’s still possible to hit him 2 times by timing 2 throws properly, but more difficult now, which would be a bonus hit for the player.
    • Fixed exploit with magic cape when owning the pendant of magic, you could keep generating magic while spamming the cape on and off.
    • Other minor fixes

    Changes:

    • The Gem bag is now the Treasure bag and can hold your gems and kinstones together. There’s now only 6 slots because of space restraints when the lvl 1 inv bonus slot will be added as a starting bonus item.
    • Made the red Armos boss a little easier, his jump takes a few more frames to complete making it a bit easier to avoid.
    • Updated most of the food sprites with touched up versions, which mostly looks identical, just better color selections and textures in some, art credit: Glasus