Both screens were also just awful about blurring during fast movement. Nintendo wisely avoided it altogether,
While mostly true, they should have told Rare too. Between blurring and bad contrast, Donkey Kong Land was almost unplayable.
(By the way, screens with bad blurring from fast moving stuff were still a thing for a long time after that. Dracula X Chronicles for PSP had the original PC-Engine Rondo of Blood in it. Small, fast black bats on a bright background were almost perfectly invisible)
While mostly true, they should have told Rare too. Between blurring and bad contrast, Donkey Kong Land was almost unplayable.
(By the way, screens with bad blurring from fast moving stuff were still a thing for a long time after that. Dracula X Chronicles for PSP had the original PC-Engine Rondo of Blood in it. Small, fast black bats on a bright background were almost perfectly invisible)
That’s all true. It wasn’t until the last 15 years, give or take, that handheld screens could really handle fast motion.