I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

  • Send_me_nude_girls@feddit.de
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    11 months ago

    I hate

    • quick time events,
    • minimaps,
    • questmarker,
    • RPGs without story changing decisions,
    • random generated loot (drop chance is fine),
    • lack of class or profession decision (one character can do all sucks),
    • random generated weapon/gear stats
    • coop where process isn’t shared to every player. Requires a multiple saves system to allow single player, as well as coop play, saves.
    • enemy level scaling with player level,
    • fully breaking weapon without being able to repair them
    • bound items. Seriously, this needs to stop. I’d like to share my gear with guild mates or my other characters. I want to be able to sell a good item again if I don’t need it. But so far only Ragnarok Online managed to do this well, that I know of.
    • MMORPG with fixed marketplace, like fixed prices, build in price statistics etc. ruining a possible economy focused gameplay in favor of the lazy and dumb players, who complain… because they are not skilled enough.
    • non MMORPGS with NPC that don’t move or have daily activities. Gothic did this so we’ll decades ago, I thought this would be standard by now
    • any pay2win element
    • any pay2skip grind purchases
    • any quality of life wallet gated
    • Battle-pass, season-pass, fomo bullshit

    What I love

    • weather and seasons
    • music instruments, music class or weapons
    • hidden treasures you need to dig for or find treasure maps
    • NPC that have activities and are not glued to their vending table
    • animal follower
    • jumpsuit/glider
    • destroyable environment/footsteps
    • weapon degradation and maintenance
    • professions and weapon/gear crafting
    • alchemy like in Kingdom Come Deliverance
    • NPC that tell you where to go, instead of a questmarker and path showing you where to go,
    • able to respec my stat points only
    • verticality in Level Design, like Dark Souls 1
    • fishing with a bit of a challenge other than just pushing a button in time
    • character customization, hair, skin, body size, height, voice
    • fashion slots, like Terraria and now also Cyberpunk2077
    • changing cities through actions I did in the game. NPC got killed, house destroyed/build etc.