Ultrawides generally have a 21:9 aspect ratio and are curved. I use a “super ultrawide” monitor (the Samsung Odyssey CTG9) that has a 32:9 aspect ratio, and even it is only as wide as two widescreen monitors.
I’ve used a three-wide setup and it isn’t as ergonomic for productivity purposes or as immersive for gaming purposes:
I often want windows to be wider than a single 27” monitor permits, and stretching windows across monitors doesn’t look great (when the OS even allows it).
I have to stretch my neck more to see the sides
When gaming with all three, I personally ran into issues getting it configured due to gpu/driver/OS support, as well as a requirement to have multiples of the same exact monitor. I tried this on Windows 10 with Nvidia Surround on a 2080 back in 2020 - maybe it’s easier now or in Windows 11 (unlikely), but I doubt it’s any better on Mac or Linux. Is multi-monitor even an option for someone trying to game on such a system?
The gap in the monitors and the abrupt angle changes is pretty distracting for me. I’d much rather just pull the super ultrawide closer to get the same sense of coverage.
From a compatibility perspective I highly doubt 3-wide is going to have as good of support as an ultrawide or even super-ultrawide. There are nearly twice as many games with ultrawide support according to wsgf.org. They list 4 pages of games that have an “A” rating for multi-monitor support and 7 pages for games with an “A” rating for ultrawide support (compared to 21 pages for widescreen support and 50 pages total). I found a spreadsheet with a list of games that had been tested and confirmed to have super ultrawide support and it was around 1500 games long.
Because I personally often need more screen space for productivity purposes, I have two widescreen monitors mounted above my super-ultrawide, angled down. If I’m gaming I either turn them off or use them for something else. This gives me an overall 16:9 aspect ratio on what would be a 55” screen if it were all merged, but my setup is much more flexible and ergonomic.
Unlike on a single gigantic monitor, treating sections of my screen as individual monitors (for the purposes of fullscreen videos, games, and apps) is not well supported. FancyZones, BetterTouchTool, Divvy… none of them do that. PIP with the monitor is your best bet and IME that results in reduced performance (like capping at 60 Hz on a 240 Hz display). Maybe the Samsung Ark has a better hardware solution, but even if so, it still costs more than all of my monitors combined.
My setup isn’t perfect. There are times when I’d like to have a taller single screen, for example. A 38” 21:9 or curved 32” with portrait 32” 16:9s on the sides would help with that (but would be awkward when playing videos fullscreen on secondary monitors). 1 portrait to the side and one centered above would work fine but I think the asymmetry would bother me (and I think 4 monitors would limit it to just being usable with my desktop).
Ultrawides generally have a 21:9 aspect ratio and are curved. I use a “super ultrawide” monitor (the Samsung Odyssey CTG9) that has a 32:9 aspect ratio, and even it is only as wide as two widescreen monitors.
I’ve used a three-wide setup and it isn’t as ergonomic for productivity purposes or as immersive for gaming purposes:
From a compatibility perspective I highly doubt 3-wide is going to have as good of support as an ultrawide or even super-ultrawide. There are nearly twice as many games with ultrawide support according to wsgf.org. They list 4 pages of games that have an “A” rating for multi-monitor support and 7 pages for games with an “A” rating for ultrawide support (compared to 21 pages for widescreen support and 50 pages total). I found a spreadsheet with a list of games that had been tested and confirmed to have super ultrawide support and it was around 1500 games long.
Because I personally often need more screen space for productivity purposes, I have two widescreen monitors mounted above my super-ultrawide, angled down. If I’m gaming I either turn them off or use them for something else. This gives me an overall 16:9 aspect ratio on what would be a 55” screen if it were all merged, but my setup is much more flexible and ergonomic.
Unlike on a single gigantic monitor, treating sections of my screen as individual monitors (for the purposes of fullscreen videos, games, and apps) is not well supported. FancyZones, BetterTouchTool, Divvy… none of them do that. PIP with the monitor is your best bet and IME that results in reduced performance (like capping at 60 Hz on a 240 Hz display). Maybe the Samsung Ark has a better hardware solution, but even if so, it still costs more than all of my monitors combined.
My setup isn’t perfect. There are times when I’d like to have a taller single screen, for example. A 38” 21:9 or curved 32” with portrait 32” 16:9s on the sides would help with that (but would be awkward when playing videos fullscreen on secondary monitors). 1 portrait to the side and one centered above would work fine but I think the asymmetry would bother me (and I think 4 monitors would limit it to just being usable with my desktop).