I’m pretty sure the age of MMOs is past. Or maybe I’m just not the target audience.
I won’t pay a subscription fee. I won’t do microtransactions. I don’t really want to get on a gear/level treadmill. I don’t want to deal with the bad parts of other people. I don’t want it to feel like a MUD with a graphics layer smushed on top. The only MMO that I know that ticks those boxes is Guild Wars 2.
Not by a long shot. Mmorpgs are still hugely popular, the only problem is that the people playing mmorpgs are still playing the mmorpg they always have been.
Wow still has millions of daily players, as does ff14, runescape still massively popular, elderscrolls online black desert, eve all have daily player counts in the hundreds of thousands and even small mmorpgs like star trek and lotro make enough to keep going.
you aren’t into mmorpgs, but to say they are past isn’t reflecting reality
That’s a good point that a lot of MMO players don’t really switch games.
I feel like there were a lot more MMOs coming out a decade ago.
MMOs have exploded in the last few years. Final fantasy 14 has a huge audience nation wide now.
New MMOs are kind of a thing in the past it seems though. Most of the popular MMOs have a loyal and growing fan base, but they do take a lot of time. To catch up on final fantasy 14, it would be about 400 hours leisurely to watch and do all the main story and a few side quests. Then there’s so many more hours you can do after that to do more side quests and more fun stories and whatnot.
Man, remember “horizons” back in the day? That was a flop. So many dead mmos
I loved that one, because Dragon was a playable race that had a completely unique progression system from every other race.
It was also the first MMORPG I knew of to implement player housing. Honestly, I probably wouldn’t be playing it now, regardless, but I’m still bummed that it’s dead.
It had some way interesting ideas, but I forget why I didn’t keep playing.