• SoftestSapphic@lemmy.world
    link
    fedilink
    English
    arrow-up
    12
    ·
    1 day ago

    Who knew kicking out every passionate person with artistic integrity and forcing the death of the artist would impact the creativity of the industry?

    Jesus christ I hate game CEOs, they need to be locked in a room with games until they learn how to have fun.

  • MidsizedSedan@lemmy.world
    link
    fedilink
    English
    arrow-up
    24
    arrow-down
    2
    ·
    2 days ago

    I know im late to the party but… I just started playing Death Stranding. Lets just say its more than just a walking simulator…

    • Blackmist@feddit.uk
      link
      fedilink
      English
      arrow-up
      13
      arrow-down
      2
      ·
      2 days ago

      It is mental, but I also kind of wish he’d hire somebody else to write dialogue for him.

      And maybe somebody to check all the women characters, and make sure he’s not coming across as being a little bit odd.

      • BrainInABox@lemmy.ml
        link
        fedilink
        English
        arrow-up
        5
        arrow-down
        1
        ·
        2 days ago

        And maybe somebody to check all the women characters, and make sure he’s not coming across as being a little bit odd.

        Yeah…

        And Death Stranding is better about its female characters than most of the MGS games…

      • MidsizedSedan@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        1
        ·
        2 days ago

        I JUST started collecting chrysalis crystals. (so mabyt 4-5 delvilvery/walking sim missions in)

        To quote an old meme, ‘I know nothing Jon Snow’ but one i saw the ::: spoiler Title Hand prints in the sand, :::

        I knew this was more than a walking simulator

        • Blackmist@feddit.uk
          link
          fedilink
          English
          arrow-up
          2
          ·
          2 days ago

          By the time you finish the game, whatever you’ve seen so far will seem like the most normal thing in the world.

          Definitely a lot of standard Kojima gameplay in there, among the apocalyptic Deliveroo simulator and bonkers 4th wall breaking.

  • some_guy@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    61
    arrow-down
    4
    ·
    2 days ago

    That’s the entire tech industry. I got in at the tail end of it being full of nerds who were interested in computers. Then jocks and the like found out it pays really well and now it isn’t fun anymore.

    • Valmond@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      1
      ·
      2 days ago

      Yeah, it was nice as long as it lasted, now it’s all meetings and stupid “agility” (as agile as DPRK is democratic) and measurings of your percieved productivity.

      I’m still looking, maybe some c/c++ old legacy system needs a geek somewhere?

      • axby@lemmy.ca
        link
        fedilink
        English
        arrow-up
        2
        ·
        2 days ago

        +1 to this, I feel like having a ton of money is what corrupts leadership, not necessarily their technical background.

        Maybe Spez and Zuck haven’t changed much, but I feel like some others started out as relatively reasonable people who were also technically brilliant, but eventually their companies started doing shitty things and they are both aware and apparently unwilling to stop it.

        Perhaps corruption in the Soviet Union is a good example of how even people from normal hard working backgrounds (i.e. not billionaires who have never worked a day in their life) can still be corrupted by power and a lack of accountability.

      • burgerpocalyse@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        2 days ago

        hey mark does ju jitsu and he’s totally really good at it and all the other martial artist guys love hanging out with him

  • commander@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    ·
    1 day ago

    Dragon Age 1-3 all had their drawbacks but could always fall back on how beloved the lore was and how it was present. Dragon Age Veilguard has much of the lore the original creator laid out but presents the revelations in its game poorly and retcons lore from previous games in sterile ways. The original creator left after 3 and over the decade has dropped tidbits about the changing culture of the studio he left

  • Coreidan@lemmy.world
    link
    fedilink
    English
    arrow-up
    53
    arrow-down
    5
    ·
    2 days ago

    I stopped playing AAA games years ago. They are all trash.

    Indie games are where it’s at

    • Blackmist@feddit.uk
      link
      fedilink
      English
      arrow-up
      5
      ·
      2 days ago

      They’re polished, but nearly all of them are too safe.

      The ones that subvert things a little are always best for me, and these always get mixed reactions from people who went in with a set idea of what they wanted from it.

      Red Dead Redemption 2 being a slow paced wild west simulator rather than Grand Theft Horse is a prime example. It didn’t play by safety and doing popular things. It did what they wanted it to be, and it’s all the better for it.

      • Regrettable_incident@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        2 days ago

        Yeah I’m playing cyberpunk for the first time and really enjoying it. i don’t know how much it innovates, but I’d say it was certainly a good game.

    • Sixty@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      1
      ·
      2 days ago

      Not all, but yeah. 75% of my wishlists are weird and interesting indie stuff from the constant Steam demo fests.

    • Edgarallenpwn@midwest.social
      link
      fedilink
      English
      arrow-up
      5
      ·
      2 days ago

      I’ve mainly been an Indie gamer since 2012 or so. My last gaming build is almost 7 years old, but I think the last AAA game I played was during lockdown and that was just because it was a way to hang with friends. At this point I just play indie ports on my phone.

      Funny enough, after going through my Steam recently played, the last AAA game I enjoyed was Nier.

    • dil@lemmy.zip
      link
      fedilink
      English
      arrow-up
      3
      ·
      2 days ago

      The good ones are solid tho and last a long time, I do prefer indie/smallteam for the most part now

      • dil@lemmy.zip
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        1
        ·
        2 days ago

        vrs got some cool unique stuff, vtol vr is solid gaming still got some really cool stuff coming out, I wanna live in a world where vtol vr is as popular as cod

  • hark@lemmy.world
    link
    fedilink
    English
    arrow-up
    31
    ·
    2 days ago

    The weird people are still there, but development teams are much larger now, so their input is not as prominent. Plus the budgets are so large that a flop can heavily damage a company or even ruin it, so they’re very risk-averse. We need more AA or A games instead of relying so much on heavy-hitters.

  • Justdaveisfine@midwest.social
    link
    fedilink
    English
    arrow-up
    134
    arrow-down
    1
    ·
    3 days ago

    There’s definitely weird people making games on itch and sometimes in the depths of Steam.

    By its very definition weird isn’t going to sell to mass market. That being said I do agree that we need more weird AAA or AA games.

    • Auster@thebrainbin.org
      link
      fedilink
      arrow-up
      51
      arrow-down
      1
      ·
      3 days ago

      Looking from another angle from Yoko Taro’s point, I’d say that, in fear of failing due to being too big, companies would rather play it safe, but that causes creations to grow sterile.

      And as consequence, people allegedly “weird”, which I wouldn’t think are necessarily people with curious antiques as Yoko Taro himself, but simply people whose game ideas are far from a safe ground, go for making indie titles instead as then they can be free to do whatever they want.

    • Sʏʟᴇɴᴄᴇ@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      4
      ·
      2 days ago

      The Alters just released, is AA, weird, and very good! Indies are definitely the home for weird experimental shit but I feel like there are going to be more strange, niche games being made for larger budgets as the AAA space splinters and devours itself.

      • RebekahWSD@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        ·
        2 days ago

        I have. Watched two beings play it. I sincerely hope the person(s) who made that game make more games.

      • LousyCornMuffins@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 days ago

        i am so glad that only costs 2 bucks because flying through rings is giving me serious n65 superman flashbacks. they’re so bad i can’t find the number 5 on my computer. the one next to that.

    • missingno@fedia.io
      link
      fedilink
      arrow-up
      9
      ·
      2 days ago

      Weird still exists, true, but the combination of weird + budget is what’s really missing.

  • Pennomi@lemmy.world
    link
    fedilink
    English
    arrow-up
    97
    arrow-down
    1
    ·
    3 days ago

    Makes sense. AAA games are finance projects more than creative projects. Yeah there’s a lot of art and writing and stuff, but it’s all calibrated to make the most money and anything that threatens it is jettisoned. This makes them formulaic to a fault.

    Indie games are passion projects, so you see a lot of weird stuff out there. Most of them are utter failures, financially, but the ones that survive are truly something special.

    • squaresinger@lemmy.world
      link
      fedilink
      English
      arrow-up
      16
      ·
      2 days ago

      20 years ago AAA games could still experiment, but that was because back then AAA games had about the same budget as big indie games now.

      You just can’t gamble if you have 10k employees and hundreds of millions riding on it.

      • ghosthacked@lemmy.wtf
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        2 days ago

        Imagine having 10k employees and not setting aside an indie dev team or two for passion projects.

        • squaresinger@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          2 days ago

          The huge majority of indie games never make any money at all. This link is a little older, but it claims that 50% of indie games on steam never make more than $4000, only 25% ever make more than $26 000 and only 14% cross the $100k mark.

          Considering the cost of developers, that’s about 1-2 man years for the $100k mark, and then there’s only a 14% chance of even recouping that.

          Passion projects work out because the people making them don’t value their time as work time, don’t make a salary from it, and even then in the huge majority of cases, it doesn’t work out financially.

          Imagine having 10k employees and not setting aside an indie dev team or two for passion projects.

          This statement holds true for pretty much every other corporation. Imagine owning a huge farm and not setting aside a few farm hands to grow old artisan vegetables. Imagine owning a supermarket chain and not setting aside a few shops for exotic sweets from Central Africa. Imagine owning a fast food chain and not setting aside a few restaurants for artisan burger variations.

          Yes, every corporation could afford to do stuff like that, but they aren’t there to advance humanity by investing in arts and crafts, but for making every last drop of money they can. And yes, there’s much to criticise about this goal, but making little indie passion projects doesn’t work well with corporations.

      • phdepressed@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        10
        ·
        2 days ago

        Being “safe” is also a gamble, if you aren’t bringing anything new or unique you’re gambling that the title or brand is sufficient for success.

        • squaresinger@lemmy.world
          link
          fedilink
          English
          arrow-up
          5
          ·
          2 days ago

          Less so though.

          Yes, being “safe” means you won’t make the next Minecraft, where a hobby budget turns into the best selling game of all time. But it also means that the people who buy every instalment of Fifa or Assassin’s Creed will also buy it.

          These popular franchises almost always turn a calculable profit as long as they don’t experiment and do something new that bombs.

          As sad as it is, it actually does work out.

          That’s why we gamers shouldn’t trust on AAA titles bringing something great to the market. If you want to play a game like you watch linear TV (plonk down on the couch/in front of the PC and to whatever to relax and waste time), then AAA is great. If you want to play something new, something exciting, something that you haven’t played before, then go with lower-budget titles.

          AAA is the McDonalds of games. You don’t go to McDonalds for the freaky hand-crafted vegan fusion kitchen bacon burger with crazy Korean curry mayo and caramelized lettuce.

        • grrgyle@slrpnk.net
          link
          fedilink
          English
          arrow-up
          2
          ·
          2 days ago

          Fear of failure becomes self fulfilling, yeah. You get so worried about making the wrong move and losing money that you can have your spotlight stolen by a challenger doing it fresher for 1/10th the budget.

    • TwoBeeSan@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      2 days ago

      no.

      That entire credit sequence is high water mark for games as a medium.

      Every emotion.

      Drunk ass man writing his characters, crying in a room alone. The thing we need more of lol. Will purchase any game his name is attached to.