

I suppose it happened because from a mainstream perspective handhelds like the DS and PSP were far behind dedicated systems in terms of graphics, and so the expectation was never there to have “triple A” visuals - neither from consumers nor industry.
Made for very fertile ground in terms of games that had budget, but still had a long leash to go and get wacky.
Viewers have literally zero attention span, so if the talking isn’t super high speed back to back without even a single second to pause for breath, people click off or scroll past.
Same with subtitles that flash up rapidly, a single word at at time.
That’s the sorry state of affairs we are now living with.