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Joined 1 year ago
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Cake day: July 13th, 2023

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  • As a data center engineer of 10+ years, I struggled to understand this at first. In my world, the hardware does a POST before the OS boots and has an inventory of what hardware components are available, so it shouldn’t matter in what order they are discovered, since the interface names should make a correlation between the interface and the pcie slot that NIC exists in.

    Where the water gets muddled is in virtualized servers. The NICs no longer have a correlation to a specific hardware component, and you may need to configure different interfaces in the virtualized OS for different networks. I think in trying to create a methodology that is agnostic to bare metal/virtualized OSs, it was decided that the naming convention should be uniform.

    Probably seems like bloat to the average admin who is unconcerned with whether these NICs are physical or virtual, they just want to configure their server.





  • I came across this early in my career in networking. I ended up having to support another technicians customer(we primarily managed our own workloads) and he did not use the tools(vault) we had to manage the network equipment credentials, so I always had to call him and ask him what the password is and why he doesn’t update it in the vault(it frequently changed) … After bothering him enough about it he said it was job security.

    This was a 45k entry level job that he was years into. Why someone would want job security at the bottom part of the totem pole is beyond me, but that is where I mostly came across tribalistic tendencies(I worked in a lot of small/medium sized companies before getting a big break)

    If I look up those people on LinkedIn, they’re exactly where they were or in another lateral position. They don’t tend to make it very far.





  • Not trying to start an argument here but you sound very far removed from individual contributors, so maybe from your point of view it would simply look like adding it to a pile. More important than adding it to a pile is to make sure there’s systems in place to make sure OSs are patched. You wouldn’t be complaining to the IT/sysadmin guy about your servers’ vulnerability or patching schedules, you’d be talking to your cybersec department who’d have oversight. And if there’s a breach and your only defense is “I added it to the IT guys pile”, 100% you are getting fired as well.






  • One of the more interesting things about how these games are advertised (I don’t play mobile games but I suspect a lot of people that do are kids) are that it always shows someone playing the game poorly. It’s supposed to make you go “huh. Well that looks easy. Wait wth is he doing? No! He could have gotten the powerup. Oh! Looks like he might get this one! What?! How do you mess that up?! I bet I could do that.”

    One thing that I’ve realized about this generation of kids and people who didn’t grow up on tech but were forcibly introduced to it(millennials, gen x, boomers) is that they don’t want the game to be challenging or to reward skill. They just need the game to be flashy and to pass the time. That’s why these games are always made to look so easy and like the guy playing is a moron. A lot of people are attracted to games in a different way than “gamers” … They are not attracted to the challenge or the mastery, they’ve attracted to the visuals and lack of difficulty.

    I believe these types of games are akin to gambling. The last time I went to Dave and Busters, you wouldnt believe the amount of adults i saw playing games of chance (not skill) for tickets. Exactly like a casino.



  • Played the shit out of tlou multiplayer. It felt like something that got added to the game with little effort or creativity and it came out amazing. When TLOU2 was released I was saddened to hear that there would be no multiplayer yet but that it was coming. It didn’t need to be much. It could have been the same multiplayer experience with some new maps. Uncharted3 and uncharted 4 multiplayer was great. The community really made the multiplayer what it was. That’s where NickEh30 started making content I loved watching SanchoWest on YouTube going over some of his favorite plays.

    Really sucks that companies get away with this “we’ll finish out the game after the release” and there’s no consequence. It was promised.



  • Honestly, whether or not we agree with the approach of Linus, these kind of disagreements happen in the real world. Tensions run high. Recently I’ve been on calls where things need to be implemented this month, during a time where most of our resources(engineers) will be on vacation. These kind of conversations can be important to have to make sure this doesn’t happen again. The project management team got their ass handed to them for kneeling to the LOBs’ ridiculous timeline expectations. And they were told to hold the L if things don’t work on the go-live date, there will be no post implementation support until mid January if something doesn’t work.