You misunderstand me. They can write new code and be ready when the bug hunting phase is over. The end user only gets bug fixes. Later they can backport any new feature after the phase.
I’m here to stay.
You misunderstand me. They can write new code and be ready when the bug hunting phase is over. The end user only gets bug fixes. Later they can backport any new feature after the phase.
I guess you meant this as a joke, but for clarification, I meant no big changes such as new desktop edit mode. I wish the team would just focus of bug fixes and enhancements without introducing new elements or changing things up in a big way like this.
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I wish the team would just spent an entire year of bug fixing and refining user experience without adding new features or making big changes such as the new desktop edit mode. Don’t get me wrong, this is super exciting too, but for the complex nature of KDE it would be good if they keep a bit of focus after a major release.
OBS is clunky and complicated to me. The Canvas and Output resolutions are separate, which confuses me the hell out of it. I only experimented with some settings so far to record gameplay (after my new PC installation) and need to see how this works out. But if I change settings to record something different, then I have to configure it again to record gameplay. Also to use Hotkeys, I have to allow hotkeys to be used globally in my system (which I don’t want to otherwise). Because of Wayland and how it works.
All in all its must simpler and superior to do this in Steam itself now. For other use cases, I will still keep OBS, its not bad, just not straightforward for daily game recordings. But I can add other software and games to Steam and can use it with Steam Recording too (if the overlay works there).
As others noted, this has background recording functionality and manual on demand recording as well. I have used manual recording software and still have OBS installed for any use case. But having Steam Recording builtin is very convenient.
All of this is builtin and works the exact same way regardless of operating system and hardware (independent from cpu and gpu and os). No one needs to study hardware and software in order to configure it in the best possible way. If you used this on Windows, its the same on Linux, no dependency of recording software.
This is a much bigger deal than just recording footage with gnome-screenshot.
Its huge for me, because in Linux I can only record through OBS. And OBS is suboptimal, compared to a builtin solution like this. On Steam Deck I used the plugin too, but had to remove it again, because the plugin system stopped working.
Sure, a few more settings wouldn’t be bad, in example for saving as video file. But I think for the sake of simplicity for the end user and also for the devs themselves (I mean Steam devs) they kept it a bit barebones when it comes to codec or resolution settings. This has to work on Windows and on Linux (not sure about Mac) and on the Steam Deck out of the box.
It’s still beta and they already said in the article some features are coming. I’m more than happy with the timeline feature, this is amazing. I set it to 16 hours at highest quality, lol.
Its built-in and therefore independent from gpu and driver or additional software, and independent of the operating system, it even works on the Steam Deck out of the box. This is a feature I waited long time for.
By that description, Ubuntu does the same, matching the release cycle of non LTS Ubunu versions; every 6 months with breaking changes (just like Fedora). The difference to Fedora is, that Ubuntu users do not need to upgrade to the next major version, while Fedora have to, because there is only one version.
There is no single Bash standard to follow, only a few guidelines. One way you can check for some basic errors and formatting would be using an editor with support for Bash (in best case with a builtin LSP). At the end, you have to find your style and coding standards or adapt what others do if you want work with them or edit their files.
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and some other things.BTW the mk-blog link is 404 for me.
https://www.laws-lois.justice.gc.ca/eng/acts/C-42/page-6.html#h-103344
Assuming this is the correct source for Canada’s law about copyright. In the section about backup copies 29.24 (1):
( c ) the person, in order to make the reproduction, did not circumvent, as defined in section 41, a technological protection measure, as defined in that section, or cause one to be circumvented; and
( d ) the person does not give any of the reproductions away.
So (d) means it is not allowed to distribute the backup copy. As far as I understand. This is standard in most countries in the world. Also I cited ( c ), because this is usually also standard law. Normally, you are only allowed to make backups, if you do not circumvent any protection. Well its up to the interpretation if the Switch has such protection measure that falls into this category. But still, for our topic, (d) is relevant and seems to not allow for distribution of backup copies.
Mind you, I am also not a lawyer. And not everything needs to go to court in order to have an understanding of the law. Off course, unless it is a bit of grey area like in the case of ROMs. But I think this is addressed in the above quote. I hope this is the correct source! So for the time being, I have to assume law regarding this is just the same as in most other countries, because there is nothing else for me to evaluate here.
Downloading Roms from others is basically taking their copy. Its not a copy of your individual cart. And that’s the thing. You have the right to make a copy of your cart and use it. But you are not allowed to distribute the copy. One could probably get away by using Roms from others, but that is open to interpretation of law for individual countries. However the distribution itself is not allowed, in any (normal) country. And I also don’t believe (believe is not knowledge, I have no knowledge of Canadas laws) distributing personal backup copies is allowed in Canada as well.
Using copies from libraries is something different BTW, as these are not personal backups and are meant to be used by many other people. But that can be complicated too, in example in case of Archive.org. It’s a library in the US, but not other countries in the world.
There are Switch owners who buy Switch games, dump (in other words backup copy) that on their PC as a ROM and then play it on the Switch Deck. Even this best case scenario is a grey area in some countries. And that is something most people won’t do.
You can if you own the Mario game…
Owning alone is not enough. You need to dump it yourself. Downloading others Roms, even if you own the game, is illegal. Because you are only allowed to play what you dumped yourself, not the backup copy of a different individual cartridge.
How are the packages more tested than on Arch? Both systems have multiple testing stages in place, doesn’t it? In Archlinux there are 2 more stages before it lands on the actual end user. Sometimes one has to wait long time, in example for me RetroArch was updated after 6 weeks after official release. That’s not bleeding edge at all. Only the system core files get updated extremely quick. But that’s only about updating new packages.
The “leading edge” term of Fedora is about a total different aspect. It’s leading, because Fedora adopts certain technologies first, before even Archlinux adopts it. In example Pipewire. Archlinux waits a bit before the technology is adopted widespread, while Fedora is leading and adopting it early. And that has nothing to do about how often the packages itself get updated. People often mixup these two things (and so I did probably).
I don’t agree with you and explicitly listed it in my first reply as an example of what I consider a big change.