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Cake day: July 8th, 2023

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  • Ideally you’ll adjust both in game settings and deck settings for each game with in-game settings taking precedence as they give you access to fine tuning custom tailored to that game. The deck settings are great to tinker with when you want longer battery life especially. If it’s inside the dock and charging while you play you needn’t worry much about optimization (frame rate limit, heat limit, half rate shading, etc.) and can leave it at the sensible defaults.

    The Steam Deck per-game control layout is very helpful for games that don’t come with native controller support or those that don’t let you rebind controls inside the game itself.

    I don’t own the games you mention, so I can’t suggest specifics but my general way of setting up a game is:

    1. install the game and get it running at all
    2. use in-game options to find a resolution and layout comfortable from your preferred playing posture/position
    3. enable frame rate overlay in the steam settings
    4. start with default or auto detect settings for graphics or look up what others recommend online in sites like protondb. if you hit a comfortable frame rate (40-60+ for me personally) keep increasing the graphics quality settings in game as long it remains fluid to play. Don’t need to do it all in one session. I usually minimally increment the graphics settings at the start of each gaming session and simply revert once it’s no longer fluid.








  • takeheart@lemmy.worldtoGames@lemmy.worldThe N64
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    5 months ago

    My family still has one but the image quality is terrible on modern big screen TVs because

    1. It’s stretched out and native resolution of N64 is already tiny by today’s standards.
    2. Unnatural aspect ratio unless you can set black bars somehow.
    3. Modern displays have sharper pixel separation and colors don’t ‘bleed’ into each other as much which kinda helped the rough polygons of that era.

    The result is a picture that is both sharp and blurry at the same time and gives me head aches after an hour or so.


  • takeheart@lemmy.worldtoGames@lemmy.worldThe N64
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    5 months ago

    Ok, now that you mention it: I think the difference is that (at least in my region) the PlayStation was sold with a memory card included. Standalone memory cards for it were cheap. N64 came without a memory pack and they were more expensive.

    IIRC PS also had a more granular slot size (eg gran turismo takes up 1 slot while final fantasy takes up 3 slots) while on the N64 it was large and fixed (each game takes up one large slot even if that slot doesn’t use up all the data).

    In hindsight that has me wondering why they didn’t go for dynamic slot size 🤔. Maybe because a save file could grow over time and they wanted to ensure that you could always overwrite/update?




  • takeheart@lemmy.worldtoGames@lemmy.worldThe N64
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    5 months ago

    It surely has its technical flaws but that’s not what mattered to most buyers. Most people bought it to experience fun games and on that end it delivered. remember that at the time gaming was still breaking into main stream society and 3D games were on the frontier both technically and design wise.

    Games like Ocarina of Time and Mario 64 really contributed to the design patterns of how 3d games could look like. Back in the day you simply didn’t have as many choices when it came to hardware. What really hurt its game catalog was that apparently it was hard to program for. Who knows what other games we might have seen if the barrier had been lower.

    Speaking of the controller: yes, it wasn’t so good and the center joystick tended to wear out too quickly. Rumble pak was a fun gadget and really added to the immersion. What was terrible on the other hand was that the console lacked internal storage and many games would require you to purchase an additional memory pack (which slotted into the controller). That wasn’t just a technical deficiency but felt very anti consumer.