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According to my iPhones privacy viewer it’s almost worse than Facebook.
According to my iPhones privacy viewer it’s almost worse than Facebook.
I used to routinely use 100gb of data on my jailbroken sprint iPhone. Did that for almost 3 years. Never heard a peep from them. But this was forever ago.
I launched Arkham Asylum on steam earlier this week and it recommended a 9800GTX lmao.
1GB ram, 2GB if you were running Vista.
I spent sooooooooo much time on StarCraft and Diablo II. First video game I remember playing was Wolfenstein 3D, then Duke Nukem. Found RTS soon after.
That FX-8350 is the problem.
Astroneer, Raft, and if you like mindless indie stuff Generation Zero.
Remnant 1 & 2 if you like souls type third person shooters.
Dungeon of the Endless and the new version Endless Dungeon.
Damn I had completely different experience. I think I’m on NG+4 with almost 300 hours.
PS1. Unless mouse and keyboard counts….
Should be OSX 10.5.8 if anyone is curious. Which can be used all the way back to the 2002 quicksilver G4’s that ran 867 MHz processors. Which is dumb, the dual cpu 800 MHz were limited to 10.4.11 and couldn’t upgrade. But at that point they were quite dated anyways so it doesn’t matter that much.
Yikes the more you read down the article the more of a hole Bungie seems to dig.
The mini’s only ever accounted for single digit sales percentages, so they never made any sense to sell once the terrible sales were realized.
And then there was the generally mediocre user experience. It just puts a bad image on iPhone as a whole so apple is quick to drop it. I’m surprised they released a 13 mini, but there must have been some sort of break even they wanted to achieve.
I was hooked on the midnight green from the 11pro. The blue on the 15pro looks nice. Probably better in person.
Not that I’ll ever see it, since I’m just gonna slap a case on the phone anyways.
The games shouldn’t be designed with upscalers to be used to hit desired performance. We’re already seeing it with UE5 (Remnant 2) where performance without upscaling is abysmal.
If they go this route, the hardware will age incredibly quick. It’s not sustainable, especially since DLSS is tied to hardware. It would be better if FSR were implemented since it can run on anything, but the main point is that games should not require upscale tech to hit minimum performance. That leaves zero room for improvement over the life of the product and gives the user less reasons to adopt it.
My opinion though. I thought Nintendo handled the switch great for what it was. I have high hopes for the switch 2 regardless.
It took Reddit years to become what it is today. And the native search function was ass. Google made the damn thing easier.
Memmy has a search function, and it works for now since the content is much smaller. But if it grows it won’t be that great. But so far I’ve been able to find specifics of what I’m looking for.
Was on Reddit 15 years, left in June. It was definitely a build up, but I eventually posted every day.
Not healthy, so I scaled back. I post when I have something worthwhile. Otherwise I just contribute comments. And even then I erase half of them because they aren’t helpful or contributive.
Well the iPhone 14 exists but the 14 mini does not. It did have similar features sans general size, battery etc, but it needs to be available to be a “base” model.
Other than that it’s just a generational one off product like the plus, SE, or XR models.
I don’t know if you can call the mini the base model. It’s not available every generation and is a special model like the SE.
That’s funny since the base iPhone 12 and 13 were $829, then the 14 dropped back to $799.
They go up and down, just mostly up $50 every few generations. The base model that is according to MacTracker.
Which the iPhone 11 was $699. So the jump from 11-12 was $129. Can’t remember if there was that much of a stink about it but probably was.
It’s going to make heavy based melee builds much less annoying.