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Joined 1 year ago
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Cake day: July 1st, 2023

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  • When it works, it really works. Weapon sounds and feedback are awesome, airstrikes are immensely satisfying, and the chaos is some of the most co-op fun I’ve had in years.

    But you can tell this a AA title, and the developers were unprepared for the size of this launch. Lots of bugs, matchmaking is wonky, and the servers are struggling hard to keep up. Not to mention the kernel-level anti-cheat on PC…the only reason I have it on PC was because a friend gifted me a copy.

    If you can look past that, give it a shot. If not, wait a couple of weeks and then try it.



  • I just hope and pray that when Gabe Newell decides to retire, he hands the reins for Valve off to someone like-minded.

    A huge part of the reason PC gamers have it so good is because GabeN refuses to sell Valve (and by extension, Steam) and also wants to deliver the best product possible. He’s content with merely making lots of money, instead of trying to squeeze every last cent out of Steam at the storefronts expense.





  • I’m one of those who doesn’t get the praise.

    It’s probably just me, but I’ve always felt like if you’re not going to hold the player’s hand, then it’s important to be intuitive. DOS2…is anything BUT intuitive; not only is the game open-ended, the way forward isn’t always clear. Some early fights are difficult enough that you might assume it’s a beef gate, when it’s actually required to proceed and you just need to cheese it.

    For me, it might be because the RPG mechanics aren’t familiar to me. I picked up Pathfinder: Kingmaker and Wrath of the Righteous and fuckin’ loved both of those games, but Pathfinder is a game system I’m familiar with. Maybe since Baldur’s Gate 3 uses a variant of 5th edition D&D, it’ll click for me.