Yep. It’s such a nice piece of hardware. And the games hold up to this day. Glad it’s appreciated now.
Yep. It’s such a nice piece of hardware. And the games hold up to this day. Glad it’s appreciated now.
They kinda screwed up the timing with it. Launched when everyone and their mother already had a PS2 and got left in the dust. Was also difficult to get one due to limited supply. People tended to buy one console and stick with it for 5+ years, so the only people standing in line were fans or people with money to burn.
In addition to what others said, due to the architecture it was notoriously hard to develop for. The Playstation dev kits were a dream to work with in comparison. Sega of Japan hedged their bets on 2D remaining king due to the Japanese market preferring arcade ports and slowness to accept change, and slapped on some 3D capabilities almost as an afterthought. Meanwhile Sega of America assumed the US market would scoff at spending 500 on a console when the 32X had just released and was very similar (and also selling poorly).
Sony took risks by pushing 3D hard, were aggressive with pricing, did a ton of marketing, and completely ate Sega’s lunch. Despite the Saturn being arguably more powerful and better made than the PS1, it wasn’t enough to right the ship. And it continued on this downward spiral due to the negative impressions that Sega was dying with the Dreamcast where they again flubbed the launch timing while people were enamored with the N64 and the PS1 had a massive library.
There were lots of other shenanigans involved, I’m skimming the surface here. Regardless, both consoles have some bangers and I recommend trying some out if you ever have the chance. The hardware is also very cool if you can find them cheap but might need refurbed at this age.
Hackernews is usually reliable to see what the new hotness is. But yeah this is a frequent problem.
Now do the “purist” that spends their entire life trying to strip everything possible off to “save memory” when they should probably just use Alpine or NetBSD.
I don’t disagree with either of you. But what do we call it? A riff track?
Dunkie’s review is hilarious
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Kinda miss the Wild West days where you’d recompile and suddenly there’d be a whole new device naming convention.
From my experience arcade ports and titles released for both are usually noticeably better on the Master System in both looks and sound. Rampage is one example. It also has less issues with the cartridge port. One caveat is the controller ports are prone to bent pins. Otherwise NES all the way.
Wow. Good to know.
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I bought a keyboard kit recently and to my horror discovered all the “documentation” to build it is on Discord. The creator’s last message was that he was working on other things after losing interest, and was not monitoring it anymore. So all the channels are full of messages asking where he is, what the status is, is he coming back, etc. I had to scroll back through dozens of pages just to find the docs.
Maybe put up a wiki on GitHub or something? Especially if you don’t want to run a forum or plan on dipping. It’s not that hard.
Every time I go to try it. “Tf do all these words mean?” I have no idea what is going on. I need to sit down with a guide or something. But got distracted by ESO and was able to dive in immediately so I guess it’ll be 20 years before I repeat the process.
I’m suspicious of anyone overconfident like that. The pen-testers I know love to make examples of them.
Some of my favorite platformers from the 16-bit era: RangerX, Dynamite Headdy, Rocket Knight Adventures, Vector Man, Gunstar Heroes, Metal Slug.
The desktop that knows what’s best for you.