Please do not perceive me.

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Joined 2 years ago
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Cake day: June 8th, 2023

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  • Kids do.

    Their problems are smaller than us adults’, but they feel those problems with the same intensity we do. Being ostracized from your social group is a big problem even for adults. It’s worse for kids.

    And kids, being kids, will bandwagon the hell out of anything. If somebody clowns on your shoes every day, give it a week and half the school will be doing it. Give it a year and you’re “that guy with the shoes”.

    Is your brand of shoes important in the long term? No, not at all. Your social status in high school also, largely, doesn’t matter in the long term. But “the long term” is difficult to keep your eye on when you’re looking at 4-8 years of pointless bullying in your future.

    All this to say - yeah I think this is pretty dumb, but it’s important to the people who are living it. And something that’s important to a child should also be important to their parents, in my opinion. I was the kid with the ratty shoes and the hand-me-downs. That stuff can really do some permanent damage to a kid’s psyche.

    Does this mean that every middle schooler needs to have a fresh set of Jordan’s and a fitted suit every year? No, of course not. But if I can spend an extra $50 once every two years to make my son happy then why wouldn’t I?


  • […] because they don’t allow you to run older versions of games.

    They do if the dev makes it available, I’m looking at four different versions of Terraria in the beta menu right now that stretch back four major versions. I’m pretty sure a couple games in my library somewhere have their entire update history in there, though I can’t think of one to name off the top of my head right now, that’s not a feature I use very often. [Edit: Rift Wizard is one that does precisely this, I knew I had at least one in here]

    This is not true of all games, but it could be, either directly by game devs without Valve even having to care, or via pressure by Valve by just making older versions available whether the devs want it or not. I think the latter option is probably the better move, but there’s technically nothing stopping the former other than the game devs themselves.

    There’s also a valid argument that making downpatching very easy would be a huge boon to piracy. This is a reasonable talking point no matter which side of that fence you sit on. It would also probably benefit modding as well, which I think is a more objective good but some game developers or more likely publishers would probably disagree.




  • Ayyy ToME oldhead gang represent. Been playing since about 2014 myself.

    The modding community is what really kept breathing life into that game for me for so long. I’m hoping once we finally see the next (final?) DLC expansion that the modders will pick the game back up again. It’s been very stagnant for a couple of years now, presumably waiting for DG to release his expansion like a sudden kraken as is tradition. But it’s been 2 years now since the last update (which was primarily a scaffolding update for the Lost Lands content to come) and I imagine everyone who would be otherwise interested is now hanging in a limbo of not wanting to start work on a project when DG might drop a major update at literally any time and invalidate a bunch of your work.

    Even just the regular base game kept me playing for years and years though. Solid 10/10 freeware game. I used to bounce between ToME and DCSS (also freeware, also recommend, this one actually gets regular updates) pretty regularly and that kept me covered on dungeon crawling roguelikes for the better part of a decade. I still keep coming back to them on occasion though, I’ve played a bit of both of those games within the last 2 weeks.




  • It comes down to how much the publishers care about their own product. Devs shoveling third party kernel anti-cheat into their product often cause those games to be Linux incompatible. Devs bundling their own unnecessary launcher with the game and requiring it to run the launcher in order to run the game sometimes cause those games to be Linux incompatible. It often isn’t even the devs themselves making this decision, which is why I blame the publisher more than the developers in most cases.

    But with how robust Proton has become these days there isn’t a whole lot outside of those two cases that will make a game not run on Linux. It’s pretty intentional at this point.










  • This is going to probably sound like a stupid idea, but I mean this earnestly:

    Can we just make Internet 2? Just a new underlying protocol with less restrictive browser requirements, sure you might need to use Chrome to log in to your bank, but we could just host everything else on the fedinet. Just like back in the old days, webrings hosted on closet servers and rented racks.

    Google didn’t build the internet so why do they have so much clout about how it’s run? We can just start over again with self hosting. This time we even have all the knowledge we gained from already doing it the first time. I’m picturing an entire second layer of internet unlinked with the first one. Kind of like onion sites I guess, the more I think about this the more I’m realizing that the tor network is probably exactly what I’m talking about. Just that, but instead of hosting pirated content or weird porn or bitcoin assassins it’s just a low stakes noncorporate internet protocol. You probably won’t want to do a lot of transactions on it, but social media or personal websites or video hosting would probably be fine.