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Joined 11 months ago
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Cake day: August 3rd, 2023

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  • My opinion: Follow the Apex Legends one. Don’t tell the public literally anything. Build up zero hype, and then release it out of nowhere and let the game speak for itself. No hype = no overinflated expectations or impatient gamers. Obviously not every studio should do this, but I wish more would. I enjoy being pleasantly surprised, rather than wait for a game for years, only for it to be overpromised and DOA.



  • I can understand frustration with a product not being available in your region, but wouldn’t the anger be better directed at the transportation companies pricing up int’l trade and governments with import taxes and such? I don’t totally understand the general sentiment that companies should sell products at a loss just to get it everywhere.

    I’m not trying to defend companies or anything, I just never understand why they’re the first to blame.














  • Way to strawman me and ignore my points 👍 I do not want people working for free. I am firmly pro-union and pro-fair pay and all of that. They don’t have to work for free. They can monetize it the way every other mod does it by having a Patreon that you can subscribe to or donate to support them. Plenty of mods do this already and this is the generally accepted way to do it due to the reasons I mentioned before, which I will now spell out for you because you ignored them:

    1. If you have a problem with the mod, it doesn’t work how you want, you have no recourse if you paywall it the way they did.
    2. It is generally unethical and a bad look to make money using other’s IP as a base without their permission. Bethesda has potential legal recourse for this, as they’ve broken EULA. Section 3 - B, D, G, and 4. Section 4 is especially interesting because it states you agree to not have a monetary interest in the game or its content. By paywalling a mod, you are relying on the game not having DLSS to make money. Full stop. That’s the point of the mod. While the various paragraphs in Section 3 do say that modding of any kind is prohibited, this kind of thing is usually not enforced (as is very apparent with Skyrim or Fallout 4). Until money is involved. This is why a donation button is distanced far enough away from this kind of thing. A donation button is supporting the developer, and legal waters get a little grayer. For this mod, you are paying for the mod. That’s pretty black and white, and that’s exactly why it is frowned upon to go that route with mods.

  • For sure, but like most every other mod for any game out there, there’s donation pages and Patreons. What if you buy it and download it, and it turns out it doesn’t work for you? You can’t refund it like you would a Steam game. Locking mods, an already experimental thing, behind a paywall is scummy, because you’re not only profiting off of someone else’s game, you’re also taking money from people who aren’t even sure it’s right for them. There are tons of mods out there that are not paywalled and are comfortably financially supported through Patreon. Using a paywall in this situation is just a cash grab banking on a freshly released game. Literally the day after.