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Joined 1 year ago
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Cake day: June 15th, 2023

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  • Huh. My siblings and I love the Trine games, and wanted to like Nine Parchments, but found it to be one of the worst games we’ve ever played. I don’t think we could find a single redeeming quality, and it just seemed like a total misstep.

    So seeing it here on this list makes me think maybe there’s something that was okay about it? I’m curious what people liked…

    (all the rest of these seem like good games, though, which honestly makes me even more confused about Nine Parchments’ inclusion…)


  • 100% you can do it with some good instructional content and a smidge of patience!

    A standard lock is disturbingly easy to pick… We used to run a booth at a maker event where we taught members of the public passing by including, like, 5 year olds to pick padlocks.

    Unrelated, but BTW there are some jurisdictions if I’m not mistaken where having lock picking tools found on you is considered “criminal intent” or something, but on the other hand if you’re already at the point where your bag is being searched you may already be boned…



  • I used to use Firefox before Chrome came out, because it was better than IE. When Chrome came out it was a breath of fresh air. A real third option! (konqueror didn’t really count). And it was faster, cleaner, lighter than Firefox. Just better at everything. So I installed it on all of my family’s computers, which they allowed me to do because IE by then was so bad it was an obvious improvement even for the layman.

    Then in the intervening years Firefox dwindled to basically no market share and IE died, so now Chrome isn’t a third option, it’s the only option. And so I switched back to Firefox basically as a political sacrifice, but there’s no way I’m going to be able to convince any of my family to switch because Firefox isn’t better for them in any perceivable way. It’s just different and they don’t care. If Firefox had 30% market share I’d almost definitely be using Chromium still myself.

    So probably that, but a million times. There was a period where every nerd moved all their associated people to Chrome because it was new, great, and non-dominant. It was hip and indie. And now they’re still there and there’s no reason for them to move that they care about.


  • Ok, let me rephrase your rephrase to be what question I think you’re trying to ask.

    At some point we had decided on a seven day week with week names. That’s fine. But we must also have decided at some point that today was Wednesday in this system.

    So I think you’re asking “what is the first day we all agree was definitely a Sunday, such that all Sundays after were based on that”. Or put another way, at what point did the days of the week get locked to the days of our year.

    I don’t have that answer, but your question confused me, so I’ve reworded it.


  • I have two criticisms of this view.

    The first is the distinction between “replacing humans” and “making humans more productive”. I feel like there’s a misunderstanding on why companies hire people. I don’t hire 15 people to do one job because 15 is a magic number of people I have to hit. I hire 15 people because 14 people weren’t keeping up and it was worth more to my business to hire another expensive human to get more work done. So if suddenly 5 people could do the work of 15, because people became 3x more efficient, I’d probably fire 10 people. I no longer need them, because these 5 get the job done. I made the humans more effective, but given that humans are a replacement for humans, I now don’t need as many of those because I’ve replaced them with superhumans instead.

    If I’m lucky as a company I could possibly keep the same number of people and do 3x as much business overall, but this assumes all parts of my business, or at least the core part, increases at the same time. If my accounting department becomes 3x as efficient but I still have the same amount of work for them to do because accounting isn’t the purpose of my business, then I’m probably going to let go some accountants because they’re all sitting around idle most of the time.

    It used to be that a gang of 20 people would dig up a hold in the road, but now it’s one dude with an excavator.

    The second thing is the assumption that AI art is being evaluated as art. We have this notion in our culture that artists all produce only the best novels and screenplays, and all art hangs in a gallery and people look at it and think about what the artist could have meant by this expression, etc. But that’s virtually no one in the grand scheme of things. The fact that most people know the names of a handful of “the most famous artists of all time”, and it’s like 30 people on the whole earth and some of them are dead should mean something.

    Most writers write stuff like the text on an ad in a fishing magazine. Or fully internal corporate documents that are only seen by employees of that one company. Most visual artists draw icons for apps that never launch. Or the swoopy background for an article. Or did the book jacket for a book that sells 8 copies at a local tradeshow. If there’s a commercial for chips, someone had to write it, someone had to direct it, someone had to storyboard it. And no one put it in a museum and pondered its expression of the human experience. Some people make their whole living on those terrible stock photographs of a diverse set of people all laughing and putting their hands into the middle to show they’re a team.

    Even if every artist with a name that anyone knows is unaffected by this, that can still represent a massive loss of work for basically all creative professionals.

    You touched on some of these things but I think glossed over them too much. AI art may not replace “Art”, but virtually no one makes money from “Art”, and so it doesn’t have to replace it for people to have no job left.


  • If you’re talking about a community instance that strangers can join, it’s mostly about volunteering and feeling like you’re contributing to something.

    If you’re talking about running one for you alone, or you and friends or family, then it’s mostly about controlling your experience. You control when there are updates, you control what version you run, you know who has your data, it’s you. You know no one’s doing anything bad with it, because it’s you. If there’s something bugging you and someone else wrote a patch to fix it, you can deploy that. Or if there’s some setting to enable or disable a feature for the whole instance, you can set it to your preference.

    The cons are that it’s you. If it goes down because something broke or got corrupted, it doesn’t come back later on its own. You do it. If your database poops the bed and eats all your data, then did you have backups? Were they kept on a different disk than the corrupted one? Because if not then your data is now gone. A new version came out! When does the upgrade happen? When you make time to do it. Maybe there’s manual migration steps you need to do, maybe you need to change some new settings, you should probably make a backup in case you have to roll back… How did you know there was a new version out? How do you know if there’s some critical bug or security flaw you need to fix? You have to subscribe to the community, essentially.

    Maybe you subscribe to a lot of busy photo communities and then one day lemmy is down for you. Weird… the box won’t turn on. Oh, the disk is at 100%. Shit, did you not have a monitor that checks disk usage and emails you when it’s getting full? Oops…


  • Agreed.

    But, to be clear without giving spoilers, by “simulation game in space” it means getting in a ship and flying from planet to planet, while dealing with things like gravity and momentum. In my opinion just the right amount of challenge that it starts hard but doable, but is possible to get good at in the late game. So that was lots of fun.

    Also, while I will not reveal plot here, I feel given feedback from some of my friends that didn’t like it the way I did, that maybe setting some tone expectations may help. The gameplay experience is mostly about exploring the planets, learning stuff, observing things, and making connections in you, the player. There’s archeological evidence out there in space, and it’s your job to figure out the history. It’s not boring, though! It feels more like a giant puzzle. But you should go in with an exploration mindset and if a particular path doesn’t work out, maybe it’s not time yet. Just try exploring something else!

    One of my friends was too “goal oriented” and just kept hammering a given path over and over and it made them frustrated, which is a shame.

    Also, while the DLC is also good, I waited until after the main game to play it, and I’m glad I did. I don’t know how it works to have the DLC running at the same time as the main game, but they’re two pretty independent stories / investigations and I wouldn’t want to get accidentally caught up in one while trying to piece together the other. I feel like that would be pretty confusing.

    To any followup posters, remember no spoilers!