This is what happens when an ideas guy with no technical knowledge is making technical decisions.
If you’re talking about Chris, he’s a coder too, and wrote some of the entiry container system for the game.
I’m not sure where you’re getting your info about them scaling everything down and that being the cause for wonky physics, though.
I recently had some processes lock up on Linux, and after searching what the “D” symbol in
ps aux
was (Uninterruptable sleep), i found this little line: