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Cake day: July 2nd, 2023

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  • Patch Notes for 1.06: https://supermassivegamesltd.zendesk.com/hc/en-gb/community/posts/17171262808081--21-07-2023-TITLE-UPDATE-Switchback-VR-Version-1-06-Now-Available

    Patch Size: 8.193 GB

    General

    • Introduction of FSR (flexible scaled rasterization) and FR (foveated rendering) support to greatly improve visual quality.
    • Enabled Temporal Anti-Aliasing (TAA) for a smoother image
    • Optimisation pass throughout the game for improved performance and prevention of objects and textures ‘popping’ as the cart moves. Memory usage improvements
    • Various crash fixes
    • Reduction in loading times
    • New and improved models and textures for environment objects
    • New higher-quality textures for several enemies
    • Improvements to visual effects throughout the game, including fire, headshots and more.
    • Added dynamic hit reactions to several enemies.
    • Improved lighting in several levels
    • Improved the look of fog throughout the game.
    • Various fixes and improvements to enemy animations
    • Various fixes to clipping issues throughout the game.
    • Improvements to headset vibration caused by obstacles.
    • Fixes for cart / track audio and haptic feedback on the controllers Improved fading effects for destroyed materials.
    • Adjusted position of various objects throughout the game so they are no longer floating.
    • Added missing materials to various objects.
    • Various improvements to collisions, making it easier to shoot objects.
    • Various fixes to checkpoints and reloading levels
    • Various adjustments to enemy pathing
    • Added shadow casting from the cart light.
    • Improved decals like blood and oil
    • Added wet effect on hands and weapons when the player is under the rain.
    • Loading icon brightens up when spinning faster.
    • Turning down audio sound effects no longer turns off haptics.
    • Added sound effects to non-damaging head impacts.
    • Fixed an issue where the player’s vision got progressively darker in several levels.
    • Fixed various streaming issues that cause the environment to ‘pop in’ throughout the game

    UI Fixes

    • Various fixes to subtitles in several languages
    • Various fixes to voiceover and subtitles timings
    • Fixed an issue where an incorrect score was displayed on the leaderboard screen after every chapter.
    • Fixed an issue where some text was getting cut off at the 'Journey So Far’ screen in several languages.
    • Fixed an issue where subtitles were visible in the pause menu if the subtitle settings were adjusted whilst dialogue is playing.
    • Haunted Shipwreck

    General

    • New and improved textures for the enemies in these levels
    • Added dynamic hit reactions to zombies.

    Maiden Voyage

    • New and improved fire effects
    • Fixed multiple instances of enemies clipping into the cart.
    • Fixed multiple instances of enemies floating off the ground.
    • Adjusted floating objects throughout the level.
    • Fixed issue with the chain-link fence in the first area changing opacity as you approached it.
    • Adjusted collision on the puzzle assets so only the valves can be shot to trigger them.
    • Fixed an issue with enemies not being close enough to the cart to cause damage.
    • Adjusted the timings of the light flickering in the encounter after the ‘Meat Tunnel’.
    • Adjusted the speeds of enemies in the boat encounter.
    • Reworked the paths and tasks of enemies in the last fight for better timing.
    • Adjusted curtain material to prevent seeing through them Fixed an issue regarding shooting the grenade launcher at the swarm of rats caused the game to crash.
    • Fixed an issue with gaps in the water.
    • Fixed an issue where an enemy left alive behind the cart and could be heard throughout the level, despite being far away.
    • Fixed collisions so the swarm of rats no longer gets stuck on the track.

    Into the Ship’s Heart

    • Fixed an issue where dying after the first branching track did not reset the level.
    • Adjusted floating and clipping assets throughout the level.
    • Fixed an issue with the blood rain visual where sound effects were not playing correctly in the ship’s kitchen.
    • Fixed an issue with broken helicopter blades appearing before the helicopter crash at the end of the level.
    • Adjusted timings on the last encounter with the boss’ attack to prevent the player being hurt too early.
    • Improved the demon dog animations.
    • Balance fixes to the demon dog fights.
    • Added rain haptics on the last outdoor section.
    • Fixed an issue where we could see an invisible barrel exploding when the boss dies.

    Cursed Forest

    General

    • Multiple adjustments and fixes to the fog throughout both levels for better visual quality
    • New and improved tree and foliage throughout both levels
    • New and improved fire effects throughout both levels
    • Added more dynamic hit reactions to the enemies.

    Abandon All Hope

    • Fixed an issue in the Black Cat bar where some objects were misaligned.
    • Made the headset vibration more intense during the bus crash.
    • Adjusted collisions on objects to allow for easier shooting.
    • Adjusted the paths of the giant bats in the tunnel.
    • Adjusted the fire visual effects so they no longer clip with the walls inside the burning house.

    Burning Trials

    • Lighting improvements throughout the level
    • Demon in the police station can now be properly interrupted during their attack.
    • Improved the visual appearance of the UV decal.
    • Fixed an issue that caused the dolls to sometimes crawl sideways on the ceiling or walls.
    • Fixed an issue that caused the last demon to not attack during the final phase of the fight.

    Forsaken Ruins

    General

    • New and improved textures for the enemies
    • Added more dynamic hit reactions to enemies.

    Ancient Temple

    • Lighting improvements throughout the level
    • Shortened the eclipse scene so that the fight starts sooner.
    • Fixed an issue with Belial clipping into the cart.
    • Fixes to several floating objects
    • Added missing sound effects when the environment changes with the blinking mechanic.
    • Added missing sound effects on the rock falls.

    Into the Abyss

    • Lighting improvements throughout the level
    • Environment improvements throughout the level
    • Fixed an issue where the passenger could still be heard speaking despite being dead.
    • Improvements on timings and other issues with the boss fight

    Doomed Hotel

    Enjoy Your Stay

    • Scythes now deal significantly more damage.
    • Fixed several instances of enemies clipping through the floor when appearing.
    • Fixed an issue where shooting the mirrors resulted in blood effects coming out of them.

    Panopticon

    • Visual improvements to the acid traps
    • Fixed an issue where repeatedly shooting one of the animatronics with the stun gun caused it to be pushed through walls.
    • Fixed an issue where shooting through the mattress killed an animatronic on the other side.
    • Significant improvements to the environment, particularly outdoor sections
    • Lighting improvements throughout the level, particularly in the final section

    Switchback Levels

    Welcome to Inferno’s Ride

    • New and improved trees and foliage throughout the level
    • Adjusted collisions on objects to allow for easier shooting.

    Frozen Hell

    • Fixed various floating objects, duplicated objects and clipping issues in dolls and mannequins
    • Fixed noticeable holes in icy objects
    • Fixed an issue with voiceover and subtitles being out of sync at the end of the level.