• 5 Posts
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Joined 11 months ago
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Cake day: August 8th, 2023

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  • Simple explanation, the higher the bitrate, the more data is dedicated to each frame to be displayed, so the higher the quality of each frame assuming the same resolution. This means fewer artifacts/less blocking, less color banding, etc.

    Lower bitrate is the opposite, basically. The video is more compressed, and in the process it throws out as much information as possible while trying to maintain acceptable quality. The lower the bitrate, the more information is thrown out for the sake of a smaller filesize.

    Resolution is the biggest factor that affects picture quality at the same bitrate. A 1080p video has a quarter of the resolution of a 2160p video, so it takes much less data to maintain a high quality picture.









  • There are quality of life changes, mainly in the building, but overall it’s still the same game. Graphically though, it’s far superior, especially in terms of lighting.

    I got the original really cheap so I didn’t feel too bad paying for a new version. What does piss me off though is that while they promised “all existing DLC maps” from the original will be free, they’re already releasing new paid DLC including dinos that are only available if you pay, in a still-early-access game before all the existing maps are released.

    So while I enjoy the game, I can’t recommend it out of principle, especially to anyone who already owns Survival Evolved.





  • The reason Doom got a reputation that it can run on anything is that it did run on just about anything.

    The original requirement was for a 386 CPU which ran between 12 and 40 MHz. The 386 was launched in 1985. That means that at the time the Doom was released, it could run on 8-year-old hardware.