• 2 Posts
  • 102 Comments
Joined 1 year ago
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Cake day: August 2nd, 2023

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  • Oof, that’s a lot of juice.

    I’m running a UPS, Syno720+, old gaming laptop as a portainer host, my wifi, router, cable modem, and switches, and that’s only using about 50w for everything. Pretty sure the Synology is using the bulk of that power, but I don’t have data to back that up.

    I’d like to upgrade a few things, but I’m really trying to keep it below 75w. Ideally below 50w if I can. I think my old laptop is good for now, just want more flexibility in my NAS if I can do it without bumping up the power budget.







  • Just like anything else, one chunk at a time.

    You can start with a story and build the game off of that, or you can start with the gameplay and build up from there.

    Sometimes you just have to start, and see where it goes. Pick an engine and start building something, don’t be afraid to throw it all out and start over from what you’ve learned so far. Make a game that has some of the elements you want to use and try it out, then throw it out and make a different game with other bits. Start small and work up.

    The biggest problem is thinking it has to be perfect to move on to the next part.

    You can commission art, or you can buy some models and just use those.

    You can also just build everything from the ground up, but it would be hard to do that for your first project.







  • SMS is fine for 2FA, as long as you can’t use it for anything else, like a password reset.

    Once the SMS is used for account recovery, it’s now 1FA with a terrible security hole.

    If you have complex, single use passwords, and have SMS 2FA, then it’s pretty ok. Not the best security, but at least better than a most.

    Obviously offline time based passkeys are better for the 2FA, but typically the real problem is how to get into an account if you’ve lost one part of your login.