WTF, Ninja blenders are the cheap junky ones.
There are a handful of options if you’re looking for a tweaked version of the YouTube app (no jailbreak needed) with enhanced options (blocking ads, skipping sponsored segments, allowing downloads, enabling PiP)
I personally use YouTube Reborn Plus https://github.com/arichorn/YouTubeRebornPlus
As for loading the IPA onto my iPhone I use Sideloadly. https://sideloadly.io
I know a lot of others use AltStore. https://altstore.io
Keep in mind, if you have a paid Apple Dev account like myself you only have to load the app on your device once a year. But, if you have a free account you’ll need to do this weekly. That being said, that is why so many users prefer AltStore, it automates the process to ensure you don’t hit that weekly threshold.
Because came off like a narcissist fuck making demands like that.
Sure, he owes you evidence. Lol.
M3 Pro has 150GB/s bandwidth vs 200 for the M2 Pro. I think that can be explained by using 3 6GB/12GB modules for the RAM vs 4 on the M2.
The M3 Max is listed as “up to" 400GB/s, where the M2 Max doesn’t have that qualifier. The 14 core I think is always using 3 24GB/32GB wider modules for 300GB/s, the 16 core is always using 4 for 400GB/s.
No you’re wrong. MP works just fine in CS2.
No need to have a meltdown because Mac users are enjoying the game too. lol.
We were discussing who supports the product. But interestingly CodeWeavers is responsible for over two-thirds of all commits to Wine, and the company also employs Wine’s primary maintainer, Alexandre Julliard, as its CTO.
Yes, CodeWeavers takes responsibility, Crossover is their product. Same company that originally created Proton for Valve. Solid product.
That’s funny because my son compared CS2 on my MacBook Pro vs his RTX 3060 PC build we put together last winter and he said how much more responsive the game felt on the Mac.
Luckily it plays on Apple Silicon Macs beautifully through CrossOver. In the MacGaming sub users are getting 100+fps.
Saying Value is the number one contributor to Game Porting Toolkit just isn’t true though. Wine has been around for almost 30 years now and Value (only about 5 years ago) jumped on the only project that has any real success with running Win games on Linux. I was using Wine and Crossover to play games on my Mac before Proton was a thing. The real magic that pushes performance to acceptable levels has been the introduction of Apple’s own D3DMetal libraries.
Let’s give credit where credit is due.
No CodeWeavers codebase is the foundation of Game Porting Toolkit. Crossover source is referenced all over the notes inside GPTk. CodeWeavers also dropped a press release regarding this exact topic, I’ll link below.
For those that don’t know, CodWeavers is also the company behind creating Proton for Valuve. CodeWeavers is responsible for over two-thirds of all commits to Wine, and the company also employs Wine’s primary maintainer, Alexandre Julliard, as its CTO.
More like thanks for nothing Valve.
You guys? Was this group posing?
Both Apple and myself would say otherwise.
I mean we all knew the Midnight wallets were just black, right.
I’ve heard they will be 3D printing the titanium rails on the Pro line by utilizing a type of ground up titanium powder. Clever use in the invite.
Yep, someone posted this same thing just yesterday here.
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