I only just found out about it and wanted to share since I havent heard any dicussion around this style of game. It looks fun, but I havent had a chance to sink much time into it.
I only just found out about it and wanted to share since I havent heard any dicussion around this style of game. It looks fun, but I havent had a chance to sink much time into it.
Right, I did hear about that lawsuit way back when, I just didn’t know of these types of consequences. Very appreciated, especially the sources.
Is this for hardware RAID controllers, or have you experience software RAID like LVM or ZFS exhibiting the same drop out behavior? I personally haven’t but it be nice to look out for future drives.
Does Backblaze work for what you are doing? It been a bit since I’ve price compared them, but I think it was something around 5$ a month per TB?
Oh so its just referring to writing the mod’s code in the same file the mod is declared in being bad form? That seems very reasonable; since the point of a module is code separation so it makes sense to always put it in its own file. Good, I’m already doing that at least!
I don’t understand how to follow this bullet point that I was replying to.
do not use mod unless it’s test for the current module. No I don’t want to Star Wars scroll your 1000 line file. Split it.
I already know what mod does in a basic sense, I wanted to know what the commenter meant by this.
I’m reasonably sure that AV1 has better or at least similar size ratios. They also explicitly mentioned wanting to use libre codecs, which h265 is not.
I don’t know enough Rust to understand by what you mean by the last one. My understanding was that mod name
was just declaring the module that this file depends on. Could you explain what I should do instead? Since your other statements I totally agree with, I should probably agree with the last one.
The Venn diagram of game developers, who are also interested in/good at running a business has very little overlap. You need many different kinds of people to run a business, but a game developers is only one of those. In some rare cases it works out though.
Here’s a link to an instance of radicle for Yuzu. It’s a p2p git server implementation. I haven’t looked too much into it yet, but the tech seems interesting.
The post you originally replied to was misunderstanding how the username is located when authenticating with a server.
Original post:
The public key contains a user name/email address string, I’m aware, is the same information also encoded into the private key as well?
Your reply would be creating more confusion, because you implied that no username is required.
Your reply:
That means the corresponding public key that was uploaded to the git server is enough to authenticate and no username is required.
I am just clarifying if the original poster read your comment and was led to believe they wouldn’t need a username. It is, in fact, required. As you expressed, it’s usually “git” when connecting to a a git server, but it doesn’t have to be.
That means the corresponding public key that was uploaded to the git server is enough to authenticate and no username is required.
A username is required to authenticate with an SSH server. A public key alone is not enough.
Oh that’s a cool resource, thanks for the share.
Pardon me for asking, but this looks very strange. 10$ a year, when most VPS hosts I see are 5$ish a month, and the website is default WordPress stuff with literally nothing in their knowledge base, and two blog posts. Also your link is to https://cloudserver.net Where as when I lookup the name, https://www.cloudserver.net/. A totally different looking website. What is this?
I guess burden was probably the wrong term. I appreciate your work, and I just get over protective of really cool freely available services from being overwhelmed. That’s an excellent suggestion.
I’m using Automatic1111’s SD web UI, so their API would be the most relevant to me, but there are others out there if you prefer to use something else an an optional backend.
Can I use my locally hosted SD API rather than burden the Horde with something like this?
The paywall as far as I know isn’t that much of problem. Cemu has/had a paywall for years. Several other, though less successful, emulators have had paywalled content/early access as well. The BLEEM emulator that was brought to court was a paid commercial product. So that currently is perfectly legal within the jurisdiction of those cases. Nintendo’s case against Yuzu was about piracy/DRM circumvention. That wasn’t brought to court, so we don’t know the outcome however.
I don’t believe Yuzu went to court, but that was the accusation Nintendo was suing them over. Ryujinx wasn’t sued, so Nintendo either didn’t believe they had done the same, or didn’t care. We didn’t get to have a discovery process for the case to find out for sure, so we don’t know.
I remember the very strange control scheme it had on PS4 I think it was? You couldn’t bind your abilities to any button, just specific combinations like Square+Left, but not Square+Right, something like that. I wonder if they’ve changed that in the newer ones.