I know a joke about UDP.
I know a joke about TCP too.
Did you get it?
I know a joke about UDP.
I know a joke about TCP too.
Did you get it?
I don’t mind if indie devs try something experimental that melts your computer. Like beamNG needs a decent computer but the target audience kinda knows about that sort of stuff.
The problem is with games like cities skylines 2. Most people buying that game probably don’t even know how much RAM they have, it shouldn’t be unplayable on a mid range PC.
I can think of a few games franchises that wouldn’t have trashed their reputation if they’d have had an internal rule like “if it doesn’t play on 50% of the machines on Steam’s hardware survey, it’s not going out”
I don’t know if this something you’re deliberately trying to avoid. Apologies if you are, and I’ve missed the point, but
I gave up on doing anything in TK years ago. For all the effort to make stuff work in it, you might as well just use flask and have a HTML frontend. That way, you know it’s going to work on everything and includes remote access as a bonus.
Edit: for a lot more power with a little bit more learning curve, look at fastapi.
Search for “Hexamethyldisiloxane adhesive remover”. It’s designed for removing ostomy bags but it will remove pretty much any gummy sticky glue from anything with very little effort.