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Could be like Mario 35, which was pretty fun
Could be like Mario 35, which was pretty fun
Side note, I’m impressed Vimm’s lair is still going strong. I remember using it to get SNES ROMs for ZSNES early 2000s.
Thanks. I’m content with my own solitude, but I can admit the affirmation I got from this event felt nice, even though it was all stimulated.
I’m at least happy head hunters stopped spamming my LinkedIn
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Not too bad, but could be better.
A funny story about my not so great love life: just matched with a girl on Tinder which I managed to have engaging text discussions with and it felt quite genuine. This is rare for me, so I was happy about it.
Well, in the end it became obvious to me it was just a pig butchering romance scam when she started to talk about how she can help me invest in cryptocurrency.
I guess I’m going to be a failure in love life for a bit longer lol.
Teardown is a really solid game under the technical gimmick. It plays more like a puzzle game, but way more open ended.
My guess to why the ads are so different:
The firms making the ads are probably completely separate from the developers. Could be just random people from fiverr making the ads. They get barely any gameplay footage, so they just come up with some random gameplay that looks fun in an ad.
I guess the game developers might be some random people from fiverr as well.
As to why it works: no idea. I guess some people just don’t care, and given how cheap these games are to make they probably just need a few people to break even.
Often I use Python for exploratory purposes. Like, I got a bunch of data, and I want to know if a particular algorithm might work or not. I implement the algorithm, but realize the results don’t look good enough. So I tweak the algorithm, maybe even do major refactoring. Or maybe I realize my visualizations or metrics don’t capture what I need to see. Or maybe I must settle for some compromise?
I iterate on this repeatedly until I find something I’m happy about (or until I give up). Sometimes I end up with something completely different from my initial idea.
TDD won’t help me much here because the end result is unknown. For each iteration of this idea process I might even need to rewrite all the tests because none of them are valid anymore.
TDD only works well if the problem is clearly specified before the first line of code has been written, which is rarely the case when I need Python for something.
Mostly number crunching and data exploration tasks. Just so I can make informed decisions about the data I got. I do this rarely enough so it hasn’t been worth for me to install all these extra third party support wheels.
“Ohh, I got all these numbers I want to crunch using numpy or pandas and plot it using matplotlib. Hold on, I just need to write unit tests first.”
Catching some errors is better than catching no errors. No compiler in any language can protect you from all runtime errors either way, but some are better at it than others.
I shouldn’t need to do unit tests for quick one off scripts
I would swap Python with C++. Constantly dealing with stupid runtime errors that could’ve been easily captured during compile time.
Did you forget to rename this one use of the variable at the end of the program? Sucks for you, because I won’t tell you about it until after 30 minutes into the execution.
If they’re successful they might consider making a Shadow x Shrek game.
I went the political route:
🇷🇺 Putin + 💩 Trump = 👬 Bromance
Christmas 🎄 + Ninja 🥷 = Santa 🎅
Nice
It’s like Euro Truck Simulator, but with a weird story involving ghosts and babies.
100 player survival mode could be fun. It worked for Tetris and Mario, and I can imagine something similar would work for Crazy Taxi.
As long they manage to maintain a steady player base and stay away from predatory monetary practices - which probably is just wishful thinking.