![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://lemmy.ml/pictrs/image/d3d059e3-fa3d-45af-ac93-ac894beba378.png)
What about climate change? Murder rates going down is nice, but murders impact individuals. Climate change impacts civilizations.
What about climate change? Murder rates going down is nice, but murders impact individuals. Climate change impacts civilizations.
What about our inaction on climate change? We’ve made very small advances and it threatens the fundamental existence of organized human society within a single human lifespan of right now. Everything else is rather insignificant by comparison. Rearranging the deck chairs on the titanic
I hover briefly in the air, next to my bed, and hold up a sign that says “uh oh” before I fall a couple feet to the ground onto carpet. I might hit my head on the nightstand, but I feel like I got off easy compared to most other people.
Batman swung between raised vantage points, although I’d say it’s a stretch to compare that to the web swinging mechanics. The batman one was really just a single button initiated animation as you moved from one location to the other.
I’d say it’s more akin to spiderman web grappling between perches like lamp posts
I agree that level scaled enemies are immersion breaking. I also LIKE being able to return to the starter area and feel like a demigod sometimes for a sense of progress. It would be nice if some areas had plausible reasons to level scale. Perhaps an organization rivalling the PC which is well organized and funded, that is forced to equip it’s troops with ever increasing gear to counter your ballooning power. Something like that would allow for scaling in some places and not others.
I finished ixion today amazingly, glad to see it get a mention.
Ixion is fantastically fun but definitely a longer time sink compared to what is described here for against the storm (which I haven’t played but am interested in).
Ixion has multiple chapters and if you fail, the game restarts you at the chapter start or a manual save. I liked that mechanic although as a new player I made some design decisions that I regretted later on which were somewhat challenging to completely fix. Those slightly hindered me later on in the game.
When you’re right, you’re right.