I felt like Scarlet/Violet were maybe the worst mainline pokemon games I’ve played. The performance issues and glitches can be annoying, but it’s not a dealbreaker. It’s more the overall feel of it. The gyms didn’t have the same sense as older games, and the battling aspect didn’t seem to have as much importance in the game.
Slowly carrying on with Fire Emblem Engage. It’s picking up a bit and it’s pretty fun now. I’m playing on the easiest settings (no permadeath and unlimited use of the time crystal to rewind when you make mistakes). I’m slightly conflicted about that now, because I did enjoy the old challenge of getting through without anyone ever dying. In Engage I’m mainly using the time crystal when I make a button press when I don’t mean it or immediately seeing a better placement for a unit, but every chapter or two I have a character die and I rewind to save them (where in the past I would have restarted the chapter). On one chapter, I didn’t bother rewinding and just let someone die because I knew they’d come back. It is a huge (real) time saver, but it’s a very different feel from older FE games. I know I could play with harder settings, but now the option is there, I’m not sure I have the patience and time to go back to the old way. Not sure what the point of this ramble was - still a fun game, and I’m definitely going to play through to the end.