Ultima Ratio Regum is an interesting thing. It’s more of a culture generation experiment than a complete game. It procedurally generates detailed designs for basically every item around you, which will vary depending on which part of the world you are, whether this place is rich or poor, etc. For many things it generates a close-up image, in what can basically be called ASCII+ art (images which still use traditional roguelike console-like engine, but are drawn with colored rectangles and triangles, so it’s not literally ASCII)
If you want some short story experience, definitely check out In Other Waters. It was made by the author of Citizen Sleeper. It is smaller in its scope and less replayable, but still very nice.
UPD: Not short stories, but story-rich games with time limit and replayability: provided you haven’t played them, you should definitely try Pathologic 2 and Disco Elysium