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Cake day: August 16th, 2023

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  • That isn’t sufficient for the people trying to pass these laws. They’re trying to get the government to enforce parental controls, not the parents. Those types of controls already essentially exist and yet they were deemed insufficient.

    This is mostly because these people are not interested in protecting children, but rather shutting down anything they don’t like. The same way they tried to shut down abortion clinics by attempting to hold them to full blown hospital building standards. It wasn’t because it was unsafe, it was a way to harass the clinics they disapproved of.


  • I thought the same until someone shared some additional insights with me.

    So basically for device verification to work, you have to prove to someone that you’re an adult, typically by linking your real ID. The problem comes from when you log in to a porn website and they try to determine you’re an adult by reaching out to that trusted 3rd party. Now even though the porn site doesn’t know who you are, only that you’re an adult, the ‘trusted verifier’ does know that you’ve visited the porn website. This makes that organization a huge security risk as it directly links your identity to visiting controversial websites.

    Who would you really trust with that info? Corporation or government, both have major risks to collecting that info. What happens when FL bans porn and starts targeting people they know have accessed it via this database? What happens when LGBT info is labeled ‘adult only’ and requires this tech to access, creating a database of potential ‘undesirables’?

    Once it’s created it’s absolutely positive that the data will be hacked and that the government will use this mechanism to target at risk groups.

    The difference between this and in person ID checks is one of data persistence. Bars and such things just look at your ID, but don’t typically log it in a database. Compiling a persistent database of every ‘adults only’ only action is just too risky.





  • 90% of the games I play are now made by indie or medium sized studios/publishers. I’ve bought several AAA games in that time frame, but almost universally they’ve failed to hold my interest and I typically regret my purchase. I can’t remember the last AAA I bought that I would consider a ‘favorite’.

    Also I’m growing more and more detached from what modern, AAA games even feel like. Opening up a game like fortnite or COD where they’ve shoved dozens of different game modes into an all in one program is confusing and overwhelming. It’s off putting to me and I feel like having a ‘get off my lawn’ moment.


  • Fair, but given the degradation of gaming these days I think a lot of people who aren’t paying attention have an outdated and understated view of just how bad things are. A parent might be thinking: wow had a subscription, so this game with micro transactions isn’t all that bad, not recognizing just how tuned modern predatory gaming has become at extracting money and addicting its users.

    WoW mostly addicted people to playing (consuming their time), you can go hours and hours of gameplay without inputting more money. But mobile games maximize extracting maximal profit for minimal gameplay. There’s no functional difference between a gacha pull and a slot machine pull. It’s an endless, mindless set of pretty lights where you just hit the buy button over and over and over. If you sat people down and made them watch (with a running cost total) most people would immediately see the resemblance to a casino.

    I think it’s helpful to break things down into more granular levels of predation, just to help clarify how bad it’s getting, even if all of it is problematic.



  • Haven’t played WoW in awhile, but do they now have ‘you can spend unlimited money’ mechanics? Previously it was just stuff like mounts and character transfers and stuff. I know you can also sell tokens for gold, but I thought gold kind of becomes irrelevant at some point. The best gear is bind on drop right? Theoretically I guess you can pay gold for boost runs, which probably counts as an endless money sink.

    I kind of have a mental separation in my head between games with unlimited money sinks (like games with energy mechanics) where you can spend and spend and spend and it never stops, vs games that have a finite of things to buy.

    It can still be way over priced, but there’s a maximum amount of money you can throw at the game. Even Diablo 4, with a relatively huge and highly priced number of cosmetic items has effectively a maximum price (though every new cosmetic increases that price). Vs Diablo Immortal allowing you to spend 10s of thousands of dollars and still need to keep spending. I think unlimited money mechanics should be outlawed or at least fully classified as gambling and regulated accordingly.



  • greenskye@lemm.eetoProgrammer Humor@programming.devStealing?
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    2 months ago

    Both sides are twisting words. Pirating truly isn’t stealing, but rather closer to unauthorized use. The word ‘steal’ is used because they want to imply that it’s the same thing as taking a physical thing that can be lost. It engenders a certain feeling that they’re wanting to invoke. Stealing sounds worse than unauthorized use. Doesn’t mean it’s not wrong to do, but it isn’t the sort of wrong that they’re implying.




  • Eh, I think this is more indicative of the power of Nintendo IPs. My wife has been playing a lot of Pokemon Scarlett lately and it visibly struggles and has crashed or frozen at least a couple of times. This isn’t the only switch game to do this either (none of them ports too).

    People are just willing to put up with a lot of jank in order to play Nintendo games. If Nintendo didn’t have such strong titles and only released those titles on Nintendo hardware, the switch hardware probably would’ve failed. The winning move was to heavily invest in strong games and then lock those games into their walled garden.


  • Nobody seems to care that WoW expansions get rolled into the base install later on.

    The trick is to have the merge happen a lot later. Like 1+ years, not a few months. That’s long enough that anyone who’s a decent fan and actively playing is going to typically shell out the money. It also makes it easy for new and returning fans to jump in. I’m absolutely certain that there are lots of potential Sims 4 players that see the $500+ worth of DLC and just… never start playing because it’s completely overwhelming. Especially when you see the titles and realize stuff that seems basic isn’t included in the base game: seasons, pets, etc


  • My problem with endless DLC isn’t the cost, but the fragmented result of each ‘feature’ needing to stand separately and not interact with any other DLC feature. You end up with some really janky gameplay where nothing works intuitively and the stuff you can implement is all hurt by those limitations.

    Not to mention the sheer code hell that all this results in with an exponential increase in possible install states to account for. Which the devs just give up on and the game becomes a little buggier with every new expansion.

    Honestly think they should move to a sort of MMO model. Charge for the most recent expansions and older DLC eventually gets merged into the base game. Cuts down on complexity and most of your sales will happen in the first year anyway.



  • I’ve always kinda wondered about this. I’m not an audio guy and really can’t tell the difference between most of the standards. That said, I definitely remember tons and tons ‘experts’ telling me that no one can tell the difference between 720p and 1080p TV at typical distance to your couch. And I absolutely could and many of the people I know could. I can also tell the difference between 1080 and 4k, at the same distances.

    So I’m curious if there’s just a natural variance in an individual’s ability to hear and audiophiles just have a better than average range that does exceed CD quality?

    Similar to this, I can tell the difference between 30fps and 60fps, but not 60 to 120, yet some people swear they can. Which I believe, I just know that I can’t. Seems like these guidelines are probably more averages, rather than hard biological limits.